Measured, not estimated
How many people still play these games
Every figure on this page was measured by JoinGG. Nothing here is scraped from another site, estimated, or extrapolated to servers we do not list. We query all 11,567 listed servers every hour, directly over the protocol each one speaks — Source and GoldSrc servers over Valve's A2S, Minecraft over its server list ping, FiveM over its info endpoint — and record what each server answers. The counts below are those answers. They describe the servers listed on JoinGG, which is not every server in the world: read them as a large sample of public community servers, not as a census of a game.
Last sweep . This page rebuilds every five minutes.
- 139,775
- Players connected
- 9,295
- Servers answering
- 11,567
- Servers listed
- 32
- Games covered
reported by the servers themselves
2,272 listed but silent
every one queried directly
of 147 you can list
These figures rest on 1,703,940 status checks recorded over the last 7 days, of which 89 hours cover enough of the list to compare with the others. Readings are kept for 7 days, so this page gets deeper as they accumulate rather than longer.
Players across every listed server
1,703,940 status checks · 169 hours measured
- Busiest hour measured
- 190,299 at Sat 19:00 UTC
- Quietest hour measured
- 64,731 at Fri 07:00 UTC
- Latest sweep
- 145,378 players
- Hours plotted
- 89 of 169
80 hours are marked but not plotted. The poller reached under 90% of the list in those hours, so the totals are low because fewer servers were asked — not because fewer people were playing. Drawing them on the same line would invent a drop.
By game
Servers, how many are answering, and how many people are on them right now. Every game name links to its hub, where the individual servers behind the number are listed, and every game with enough servers to stand on its own has a measurement page of its own — linked at the foot of this section.
| Game | Servers | Online | Players here | Slots used | In game (Valve) | Busiest hour |
|---|---|---|---|---|---|---|
| FiveM | 1,855 | 1,243 | 67,756 | 12.1% | — | 17:00 UTC~72,190 |
| Minecraft | 4,230 | 3,291 | 51,113 | 0% | — | 19:00 UTC~66,984 |
| Counter-Strike 1.6 | 1,589 | 1,350 | 8,519 | 22.6% | 7,096 | 18:00 UTC~11,773 |
| Counter-Strike: Source | 600 | 538 | 3,604 | 19.1% | 1,847 | 17:00 UTC~4,698 |
| Team Fortress 2 | 568 | 523 | 2,081 | 13% | 91,031 | 17:00 UTC~2,781 |
| Counter-Strike 2 | 865 | 759 | 1,906 | 7.3% | 529,664 | 18:00 UTC~4,666 |
| Garry's Mod | 350 | 309 | 1,728 | 9.8% | 20,456 | 17:00 UTC~3,446 |
| Counter-Strike: Global Offensive | 268 | 197 | 492 | 9.6% | — | 18:00 UTC~883 |
| Day of Defeat | 79 | 73 | 415 | 26.1% | 96 | 00:00 UTC~439 |
| Left 4 Dead 2 | 452 | 393 | 397 | 11.1% | 24,395 | 17:00 UTC~713 |
| Day of Defeat: Source | 58 | 46 | 357 | 27.8% | 215 | 19:00 UTC~400 |
| Half-Life | 204 | 184 | 347 | 7.6% | 653 | 19:00 UTC~408 |
| Counter-Strike: Condition Zero | 50 | 48 | 282 | 21.8% | 287 | 19:00 UTC~357 |
| Team Fortress Classic | 45 | 38 | 246 | 24.6% | 59 | 02:00 UTC~272 |
| Half-Life 2: Deathmatch | 146 | 125 | 141 | 5.5% | 111 | 18:00 UTC~158 |
| Rust | 24 | 18 | 115 | 6% | 64,511 | 03:00 UTC~174 |
| Natural Selection | 16 | 12 | 75 | 23.7% | — | 08:00 UTC~110 |
| Insurgency (2014) | 31 | 27 | 68 | 18.4% | 101 | 19:00 UTC~89 |
| Left 4 Dead | 56 | 51 | 29 | 6.5% | 450 | 19:00 UTC~85 |
| Zombie Panic! Source | 16 | 15 | 23 | 6.7% | 8 | 03:00 UTC~38 |
| Space Engineers | 12 | 11 | 12 | 3.1% | 2,716 | 19:00 UTC~36 |
| Fortress Forever | 6 | 5 | 12 | 9.2% | — | 03:00 UTC~17 |
| 7 Days to Die | 24 | 19 | 7 | 2.2% | 15,051 | 18:00 UTC~27 |
| Alien Swarm | 6 | 6 | 3 | 3.4% | 13 | 18:00 UTC~11 |
| SA-MP | 3 | 3 | 2 | 0.9% | — | 17:00 UTC~4 |
| Insurgency (Source) | 6 | 5 | 0 | 0% | — | 19:00 UTC~15 |
| ARK: Survival Evolved | 2 | 1 | 0 | 0% | 9,838 | 00:00 UTC~1 |
| Contagion | 2 | 2 | 0 | 0% | 9 | 19:00 UTC~1 |
| Call of Duty 2 | 1 | 0 | 0 | — | 145 | 8 of 3 days |
| Conan Exiles | 1 | 1 | 0 | 0% | 6,750 | 8 of 3 days |
| Killing Floor 2 | 1 | 0 | 0 | — | 4,887 | 8 of 3 days |
| Red Orchestra 2 | 1 | 1 | 0 | 0% | 43 | 07:00 UTC~1 |
The two player-count columns measure different things
Players here is ours: people connected to the servers JoinGG lists, counted by asking each server. In game (Valve) is Steam's live count of everyone running that game anywhere — official matchmaking, single-player, community servers and idle menus included. Neither is a subset of the other that we can compute: our list is not every community server in existence, and Valve's total is not limited to multiplayer. So we print both and do not divide one by the other.
Valve's figures come from the Steam Web API and are cached for an hour, so they can lag ours by up to that much. Counter-Strike: Global Offensive has no Valve column because Steam replaced CS:GO with CS2 under the same app id — there is one number for the two of them, and it is on the CS2 row. Minecraft, FiveM and the standalone mods have no Valve column because they are not separate Steam products.
Where our count is the bigger number
On Counter-Strike 1.6 (8,519 vs 7,096), Counter-Strike: Source (3,604 vs 1,847), Day of Defeat (415 vs 96), Day of Defeat: Source (357 vs 215), Team Fortress Classic (246 vs 59), Half-Life 2: Deathmatch (141 vs 111) and Zombie Panic! Source (23 vs 8) we can see more players on the servers we list than Valve reports for the entire game. That is not a mistake in either figure. Server queries count bots as players, because the protocol reports them as players — a bot-filled rotation looks busy to us. And a large part of the surviving Counter-Strike 1.6 and Day of Defeat population plays on non-Steam builds, so those players are on the servers we query and invisible to Steam. Both effects push the same way, and on twenty-five-year-old GoldSrc games they push hard enough to cross over.
One game at a time
Every game we list enough servers on to publish a population for, busiest first. The number is the players we can see on that game's listed servers right now.
What they are actually playing
The counts above are people on servers, and servers run modes. These are the game and mode combinations with at least 5 servers behind them, taken from what the servers report they are running.
Readings are kept for 7 days and pruned by the poller, so this page describes the last week rather than all time. Hours are measured in UTC and shown in your own clock — hover any of them to read the UTC figure they were derived from. The answers below stay in UTC, because each one is also published as structured data for search engines, where a reader’s zone means nothing.
