Measured, not estimated

How many people still play these games

Every figure on this page was measured by JoinGG. Nothing here is scraped from another site, estimated, or extrapolated to servers we do not list. We query all 5,542 listed servers every hour, directly over the protocol each one speaks — Source and GoldSrc servers over Valve's A2S, Minecraft over its server list ping, FiveM over its info endpoint — and record what each server answers. The counts below are those answers. They describe the servers listed on JoinGG, which is not every server in the world: read them as a large sample of public community servers, not as a census of a game.

Last sweep Sep 3, 2026, 12:34 PM UTC. This page rebuilds every five minutes.

26,017
Players connected

reported by the servers themselves

5,463
Servers answering

79 listed but silent

5,542
Servers listed

every one queried directly

31
Games covered

of 147 you can list

These figures rest on 310,260 status checks recorded over the last 14 hours, of which 8 hours cover enough of the list to compare with the others. Readings are kept for 7 days, so this page gets deeper as they accumulate rather than longer.

Players across every listed server

310,260 status checks · 15 hours measured

Wed 22:00 UTC — only 685 of 5,542 servers were reached this hour, so its total is not comparableWed 23:00 UTC — only 704 of 5,542 servers were reached this hour, so its total is not comparableThu 00:00 UTC — only 704 of 5,542 servers were reached this hour, so its total is not comparableThu 01:00 UTC — only 704 of 5,542 servers were reached this hour, so its total is not comparableThu 02:00 UTC — only 704 of 5,542 servers were reached this hour, so its total is not comparableThu 03:00 UTC — only 704 of 5,542 servers were reached this hour, so its total is not comparableThu 04:00 UTC — only 704 of 5,542 servers were reached this hour, so its total is not comparableThu 05:00 UTC — 19,423 players on 5,542 serversThu 06:00 UTC — 19,578 players on 5,542 serversThu 07:00 UTC — 20,231 players on 5,542 serversThu 08:00 UTC — 21,237 players on 5,542 serversThu 09:00 UTC — 21,804 players on 5,542 serversThu 10:00 UTC — 22,605 players on 5,542 serversThu 11:00 UTC — 24,126 players on 5,542 serversThu 12:00 UTC — 25,673 players on 5,542 servers
Wed 22:00 UTCThu 12:00 UTC
Busiest hour measured
24,126 at Thu 11:00 UTC
Quietest hour measured
19,423 at Thu 05:00 UTC
Latest sweep
25,673 players
Hours plotted
8 of 15

7 hours are marked but not plotted. The poller reached under 90% of the list in those hours, so the totals are low because fewer servers were asked — not because fewer people were playing. Drawing them on the same line would invent a drop.

By game

Servers, how many are answering, and how many people are on them right now. Every game name links to its hub, where the individual servers behind the number are listed.

Counter-Strike 1.6 — 10,941 players on 1,563 of 1,591 listed serversCounter-Strike 1.610,941Counter-Strike: Source — 4,006 players on 593 of 597 listed serversCounter-Strike: Source4,006Counter-Strike 2 — 3,354 players on 838 of 854 listed serversCounter-Strike 23,354Team Fortress 2 — 2,123 players on 565 of 568 listed serversTeam Fortress 22,123Garry's Mod — 2,058 players on 350 of 352 listed serversGarry's Mod2,058Counter-Strike: Global Offensive — 758 players on 266 of 272 listed serversCounter-Strike: Global Offensive758Left 4 Dead 2 — 480 players on 439 of 443 listed serversLeft 4 Dead 2480Day of Defeat — 389 players on 79 of 80 listed serversDay of Defeat389Day of Defeat: Source — 358 players on 56 of 56 listed serversDay of Defeat: Source358Half-Life — 334 players on 201 of 205 listed serversHalf-Life334Counter-Strike: Condition Zero — 278 players on 48 of 49 listed serversCounter-Strike: Condition Zero278Team Fortress Classic — 270 players on 42 of 44 listed serversTeam Fortress Classic270Half-Life 2: Deathmatch — 216 players on 144 of 146 listed serversHalf-Life 2: Deathmatch216Natural Selection — 131 players on 16 of 16 listed serversNatural Selection131Insurgency (2014) — 74 players on 28 of 28 listed serversInsurgency (2014)74Minecraft — 53 players on 68 of 72 listed serversMinecraft53Insurgency (Source) — 43 players on 8 of 8 listed serversInsurgency (Source)43Rust — 28 players on 24 of 24 listed serversRust28Space Engineers — 28 players on 12 of 12 listed serversSpace Engineers28Zombie Panic! Source — 27 players on 14 of 15 listed serversZombie Panic! Source27Left 4 Dead — 24 players on 58 of 58 listed serversLeft 4 Dead24Fortress Forever — 24 players on 6 of 6 listed serversFortress Forever247 Days to Die — 16 players on 29 of 29 listed servers7 Days to Die16SA-MP — 2 players on 3 of 3 listed serversSA-MP2Alien Swarm — 1 players on 6 of 6 listed serversAlien Swarm1Killing Floor 2 — 1 players on 1 of 1 listed serversKilling Floor 21
Servers, players and busiest hour for every game listed on JoinGG, measured by direct protocol query.
GameServersOnlinePlayers hereSlots usedIn game (Valve)Busiest hour
Counter-Strike 1.61,5911,56310,94125.1%7,6682 of 3 days
Counter-Strike: Source5975934,00619.4%1,8582 of 3 days
Counter-Strike 28548383,35412.1%772,0952 of 3 days
Team Fortress 25685652,12312.5%48,8812 of 3 days
Garry's Mod3523502,05810.6%15,1832 of 3 days
Counter-Strike: Global Offensive27226675811%2 of 3 days
Left 4 Dead 244343948011.7%13,1972 of 3 days
Day of Defeat807938922.4%762 of 3 days
Day of Defeat: Source565635824.1%1902 of 3 days
Half-Life2052013346.7%4752 of 3 days
Counter-Strike: Condition Zero494827821.5%3092 of 3 days
Team Fortress Classic444227024.3%292 of 3 days
Half-Life 2: Deathmatch1461442166.6%692 of 3 days
Natural Selection161613130%1 of 3 days
Insurgency (2014)28287419%1142 of 3 days
Minecraft7268530.3%2 of 3 days
Insurgency (Source)884319.1%1 of 3 days
Rust2424281.1%49,3112 of 3 days
Space Engineers1212287.1%1,9631 of 3 days
Zombie Panic! Source1514278.6%202 of 3 days
Left 4 Dead5858245.1%2821 of 3 days
Fortress Forever662414.8%1 of 3 days
7 Days to Die2929162.7%24,5441 of 3 days
SA-MP3320.9%2 of 3 days
Alien Swarm6611.1%61 of 3 days
Killing Floor 211116.7%4,0281 of 3 days
ARK: Survival Evolved2200%16,3711 of 3 days
Contagion2200%131 of 3 days
Conan Exiles1100%4,8491 of 3 days
FiveM1002 of 3 days
Red Orchestra 21100%801 of 3 days

The two player-count columns measure different things

Players here is ours: people connected to the servers JoinGG lists, counted by asking each server. In game (Valve) is Steam's live count of everyone running that game anywhere — official matchmaking, single-player, community servers and idle menus included. Neither is a subset of the other that we can compute: our list is not every community server in existence, and Valve's total is not limited to multiplayer. So we print both and do not divide one by the other.

Valve's figures come from the Steam Web API and are cached for an hour, so they can lag ours by up to that much. Counter-Strike: Global Offensive has no Valve column because Steam replaced CS:GO with CS2 under the same app id — there is one number for the two of them, and it is on the CS2 row. Minecraft, FiveM and the standalone mods have no Valve column because they are not separate Steam products.

Where our count is the bigger number

On Counter-Strike 1.6 (10,941 vs 7,668), Counter-Strike: Source (4,006 vs 1,858), Day of Defeat (389 vs 76), Day of Defeat: Source (358 vs 190), Team Fortress Classic (270 vs 29), Half-Life 2: Deathmatch (216 vs 69) and Zombie Panic! Source (27 vs 20) we can see more players on the servers we list than Valve reports for the entire game. That is not a mistake in either figure. Server queries count bots as players, because the protocol reports them as players — a bot-filled rotation looks busy to us. And a large part of the surviving Counter-Strike 1.6 and Day of Defeat population plays on non-Steam builds, so those players are on the servers we query and invisible to Steam. Both effects push the same way, and on twenty-five-year-old GoldSrc games they push hard enough to cross over.

Why the busiest-hour column is empty

Naming the hour a game fills up needs at least 3 days of readings behind it. We have 2 days. With less than that, the busiest hour is just the hour we happened to be measuring in — a fact about our poller, not about the game — so the column stays empty until the answer is about the game. It fills in on its own.

What they are actually playing

The counts above are people on servers, and servers run modes. These are the game and mode combinations with at least 5 servers behind them, taken from what the servers report they are running.

Readings are kept for 7 days and pruned by the poller, so this page describes the last week rather than all time. Peak hours are given in UTC — for example 20:00 UTC — because the servers behind them sit in a few dozen countries and a local clock would be wrong for most readers.