JoinGG

Measured, not estimated

How many people still play Day of Defeat: Source?

264 players are on the 49 Day of Defeat: Source servers JoinGG is reaching right now, of 58 listed.

Across the 110 hours covered well enough to compare, that count has run between 239 and 443.

Every figure on this page was measured by JoinGG. We ask all 58 Day of Defeat: Source servers listed here every hour, over Valve's A2S status query (the same request the in-game server browser makes), and write down what each one answers. Nothing is scraped from another site, modelled, or extrapolated to servers we do not list — which is also the limit of it: these are the Day of Defeat: Source servers on JoinGG, so read the counts as a large sample of public community servers rather than as a census of the game.

Last sweep . This page rebuilds every five minutes.

264
Players connected

reported by the servers themselves

49
Servers answering

9 listed but silent

58
Servers listed

every one queried directly

19.1%
Slots used

of 1,383 slots those servers reported

These figures rest on 8,365 status checks across 169 measured hours, of which 110 cover enough of the Day of Defeat: Source list to compare with the others. Readings are kept for 7 days, so this page gets deeper as they accumulate rather than longer. By players on listed servers, Day of Defeat: Source is the 13th busiest of the 32 games JoinGG measures.

Players on Day of Defeat: Source servers, hour by hour

8,365 status checks · 169 hours measured

Mon 06:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableMon 07:00 UTC — 279 players on 56 serversMon 08:00 UTC — only 49 of 58 servers were reached this hour, so its total is not comparableMon 09:00 UTC — 266 players on 58 serversMon 10:00 UTC — 251 players on 58 serversMon 11:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableMon 12:00 UTC — 252 players on 58 serversMon 13:00 UTC — 291 players on 58 serversMon 14:00 UTC — 299 players on 58 serversMon 15:00 UTC — 330 players on 56 serversMon 16:00 UTC — 347 players on 57 serversMon 17:00 UTC — only 50 of 58 servers were reached this hour, so its total is not comparableMon 18:00 UTC — 362 players on 58 serversMon 19:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableMon 20:00 UTC — 319 players on 58 serversMon 21:00 UTC — 385 players on 58 serversMon 22:00 UTC — 414 players on 58 serversMon 23:00 UTC — 337 players on 58 serversTue 00:00 UTC — 341 players on 56 serversTue 01:00 UTC — only 49 of 58 servers were reached this hour, so its total is not comparableTue 02:00 UTC — 312 players on 58 serversTue 03:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableTue 04:00 UTC — 311 players on 58 serversTue 05:00 UTC — 270 players on 58 serversTue 06:00 UTC — 289 players on 58 serversTue 07:00 UTC — 254 players on 56 serversTue 08:00 UTC — only 49 of 58 servers were reached this hour, so its total is not comparableTue 09:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableTue 10:00 UTC — 279 players on 58 serversTue 11:00 UTC — 267 players on 58 serversTue 12:00 UTC — 316 players on 58 serversTue 13:00 UTC — 300 players on 56 serversTue 14:00 UTC — 284 players on 57 serversTue 15:00 UTC — only 50 of 58 servers were reached this hour, so its total is not comparableTue 16:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableTue 17:00 UTC — 367 players on 58 serversTue 18:00 UTC — 351 players on 58 serversTue 19:00 UTC — 371 players on 58 serversTue 20:00 UTC — 389 players on 56 serversTue 21:00 UTC — only 49 of 58 servers were reached this hour, so its total is not comparableTue 22:00 UTC — 381 players on 58 serversTue 23:00 UTC — only 40 of 58 servers were reached this hour, so its total is not comparableWed 00:00 UTC — only 29 of 58 servers were reached this hour, so its total is not comparableWed 01:00 UTC — 354 players on 58 serversWed 02:00 UTC — 331 players on 58 serversWed 03:00 UTC — 313 players on 58 serversWed 04:00 UTC — 297 players on 56 serversWed 05:00 UTC — 262 players on 57 serversWed 06:00 UTC — only 50 of 58 servers were reached this hour, so its total is not comparableWed 07:00 UTC — 261 players on 58 serversWed 08:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableWed 09:00 UTC — 241 players on 58 serversWed 10:00 UTC — 257 players on 58 serversWed 11:00 UTC — 290 players on 58 serversWed 12:00 UTC — 271 players on 58 serversWed 13:00 UTC — 306 players on 56 serversWed 14:00 UTC — only 49 of 58 servers were reached this hour, so its total is not comparableWed 15:00 UTC — 323 players on 58 serversWed 16:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableWed 17:00 UTC — 354 players on 58 serversWed 18:00 UTC — 354 players on 58 serversWed 19:00 UTC — 375 players on 58 serversWed 20:00 UTC — 375 players on 56 serversWed 21:00 UTC — only 49 of 58 servers were reached this hour, so its total is not comparableWed 22:00 UTC — 364 players on 58 serversWed 23:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableThu 00:00 UTC — 365 players on 58 serversThu 01:00 UTC — 327 players on 58 serversThu 02:00 UTC — 354 players on 58 serversThu 03:00 UTC — 296 players on 58 serversThu 04:00 UTC — 277 players on 56 serversThu 05:00 UTC — only 49 of 58 servers were reached this hour, so its total is not comparableThu 06:00 UTC — 245 players on 58 serversThu 07:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableThu 08:00 UTC — 248 players on 58 serversThu 09:00 UTC — 272 players on 58 serversThu 10:00 UTC — 272 players on 58 serversThu 11:00 UTC — 297 players on 56 serversThu 12:00 UTC — only 49 of 58 servers were reached this hour, so its total is not comparableThu 13:00 UTC — 293 players on 58 serversThu 14:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableThu 15:00 UTC — 320 players on 58 serversThu 16:00 UTC — 349 players on 58 serversThu 17:00 UTC — 353 players on 58 serversThu 18:00 UTC — 365 players on 56 serversThu 19:00 UTC — only 49 of 58 servers were reached this hour, so its total is not comparableThu 20:00 UTC — 397 players on 58 serversThu 21:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableThu 22:00 UTC — 407 players on 58 serversThu 23:00 UTC — 380 players on 58 serversFri 00:00 UTC — 372 players on 58 serversFri 01:00 UTC — 327 players on 56 serversFri 02:00 UTC — only 49 of 58 servers were reached this hour, so its total is not comparableFri 03:00 UTC — 298 players on 58 serversFri 04:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableFri 05:00 UTC — 293 players on 58 serversFri 06:00 UTC — 274 players on 58 serversFri 07:00 UTC — 307 players on 58 serversFri 08:00 UTC — 283 players on 56 serversFri 09:00 UTC — 265 players on 57 serversFri 10:00 UTC — only 50 of 58 servers were reached this hour, so its total is not comparableFri 11:00 UTC — only 11 of 58 servers were reached this hour, so its total is not comparableFri 12:00 UTC — 288 players on 58 serversFri 13:00 UTC — 260 players on 58 serversFri 14:00 UTC — 298 players on 58 serversFri 15:00 UTC — 350 players on 56 serversFri 16:00 UTC — only 49 of 58 servers were reached this hour, so its total is not comparableFri 17:00 UTC — only 31 of 58 servers were reached this hour, so its total is not comparableFri 18:00 UTC — 383 players on 58 serversFri 19:00 UTC — 412 players on 58 serversFri 20:00 UTC — only 21 of 58 servers were reached this hour, so its total is not comparableFri 21:00 UTC — only 43 of 58 servers were reached this hour, so its total is not comparableFri 22:00 UTC — 416 players on 58 serversFri 23:00 UTC — only 52 of 58 servers were reached this hour, so its total is not comparableSat 00:00 UTC — 406 players on 58 serversSat 01:00 UTC — 362 players on 58 serversSat 02:00 UTC — only 23 of 58 servers were reached this hour, so its total is not comparableSat 03:00 UTC — 346 players on 55 serversSat 04:00 UTC — only 45 of 58 servers were reached this hour, so its total is not comparableSat 05:00 UTC — 299 players on 57 serversSat 06:00 UTC — 239 players on 58 serversSat 07:00 UTC — only 52 of 58 servers were reached this hour, so its total is not comparableSat 08:00 UTC — only 23 of 58 servers were reached this hour, so its total is not comparableSat 09:00 UTC — 262 players on 56 serversSat 10:00 UTC — only 44 of 58 servers were reached this hour, so its total is not comparableSat 11:00 UTC — 304 players on 58 serversSat 12:00 UTC — 272 players on 57 serversSat 13:00 UTC — only 52 of 58 servers were reached this hour, so its total is not comparableSat 14:00 UTC — 312 players on 58 serversSat 15:00 UTC — only 21 of 58 servers were reached this hour, so its total is not comparableSat 16:00 UTC — only 44 of 58 servers were reached this hour, so its total is not comparableSat 17:00 UTC — 410 players on 58 serversSat 18:00 UTC — 353 players on 57 serversSat 19:00 UTC — only 52 of 58 servers were reached this hour, so its total is not comparableSat 20:00 UTC — 401 players on 58 serversSat 21:00 UTC — only 21 of 58 servers were reached this hour, so its total is not comparableSat 22:00 UTC — only 44 of 58 servers were reached this hour, so its total is not comparableSat 23:00 UTC — 359 players on 58 serversSun 00:00 UTC — 350 players on 57 serversSun 01:00 UTC — 387 players on 58 serversSun 02:00 UTC — only 52 of 58 servers were reached this hour, so its total is not comparableSun 03:00 UTC — only 21 of 58 servers were reached this hour, so its total is not comparableSun 04:00 UTC — only 44 of 58 servers were reached this hour, so its total is not comparableSun 05:00 UTC — 304 players on 58 serversSun 06:00 UTC — 265 players on 57 serversSun 07:00 UTC — only 52 of 58 servers were reached this hour, so its total is not comparableSun 08:00 UTC — 294 players on 58 serversSun 09:00 UTC — only 21 of 58 servers were reached this hour, so its total is not comparableSun 10:00 UTC — only 44 of 58 servers were reached this hour, so its total is not comparableSun 11:00 UTC — 329 players on 58 serversSun 12:00 UTC — 263 players on 57 serversSun 13:00 UTC — only 52 of 58 servers were reached this hour, so its total is not comparableSun 14:00 UTC — 311 players on 58 serversSun 15:00 UTC — only 21 of 58 servers were reached this hour, so its total is not comparableSun 16:00 UTC — only 44 of 58 servers were reached this hour, so its total is not comparableSun 17:00 UTC — 386 players on 58 serversSun 18:00 UTC — 362 players on 58 serversSun 19:00 UTC — 443 players on 58 serversSun 20:00 UTC — 435 players on 56 serversSun 21:00 UTC — 360 players on 57 serversSun 22:00 UTC — only 17 of 58 servers were reached this hour, so its total is not comparableSun 23:00 UTC — 364 players on 58 serversMon 00:00 UTC — only 44 of 58 servers were reached this hour, so its total is not comparableMon 01:00 UTC — 349 players on 58 serversMon 02:00 UTC — 346 players on 56 serversMon 03:00 UTC — 302 players on 57 serversMon 04:00 UTC — 278 players on 58 serversMon 05:00 UTC — only 17 of 58 servers were reached this hour, so its total is not comparableMon 06:00 UTC — only 42 of 58 servers were reached this hour, so its total is not comparable
Mon 06:00 UTCMon 06:00 UTC
Busiest hour measured
443 at Sun 19:00 UTC
Quietest hour measured
239 at Sat 06:00 UTC
Latest sweep
278 players
Hours plotted
110 of 169

59 hours are marked but not plotted. The poller reached under 90% of the list in those hours, so the totals are low because fewer servers were asked — not because fewer people were playing. Drawing them on the same line would invent a drop.

The other player count

264
Players here

on the 49 servers JoinGG reached

114
In game (Valve)

everyone running it anywhere, per Steam

These two count different things

Players here is ours: people connected to the Day of Defeat: Source servers JoinGG lists, counted by asking each server. In game (Valve) is Steam's live count of everyone running Day of Defeat: Source anywhere — official matchmaking, single-player, community servers and idle menus included. Neither is a subset of the other that we can compute: our list is not every community server in existence, and Valve's total is not limited to multiplayer. So both are printed and neither is divided by the other.

Valve's figure comes from the Steam Web API and is cached for an hour, so it can lag ours by up to that much.

Our count is the bigger number here

We can see more players on the Day of Defeat: Source servers we list (264) than Valve reports for the entire game (114). That is not a mistake in either figure. Server queries count bots as players, because the protocol reports them as players — a bot-filled rotation looks busy to us. And Valve counts Steam clients, while a large share of the surviving population on the oldest GoldSrc titles plays on non-Steam builds, so those players are on the servers we query and invisible to Steam. Both effects push the same way, and on a twenty-five-year-old game they push hard enough to cross over.

Where those players are right now

The Day of Defeat: Source listings with the most people on them at the last sweep. Every figure in the row is what that server answered — the ping is our round trip to it, not yours, so read it as a rough measure of where the box is rather than of what you will get.

The Day of Defeat: Source servers listed on JoinGG with the most players on them at the last status query, with the player count, map and round trip each one reported.
ServerMapPlayersPingWhere
 [EU] Fast Path Community | #DODSdod_anzio31 / 3311 msFrance 🇫🇷
[CN]--bob的怀旧服--dod_argentan20 / 22444 msChina 🇨🇳
»» Strand only! // by www.BASEMOD.net [EU]dod_strand20 / 3230 msGermany 🇩🇪
#HOMEGUARD DONNER 24/7 HLSTATSdod_donner19 / 3355 msUnited Kingdom 🇬🇧
UK |TFT| House of Love *Fun* *FF OFF*/hlstatsx/xtra ammo/meddod_flash18 / 3253 msUnited Kingdom 🇬🇧
=]HWS[= Ballerbude des Grauens | Avalanche 24/7 | HLStatsX |dod_avalanche16 / 3330 msAustria 🇦🇹
=]HWS[= Ballerbude des Grauens | Official Maps 24/7 |HLStatsdod_anzio16 / 3330 msAustria 🇦🇹
The Dawg House | Full Rotationdod_argentan16 / 32212 msUnited States 🇺🇸
***{VoD} Whores of War | All Themes - Main***dod_suron_map414 / 24237 msUnited States 🇺🇸
[ft] THE FOOT CLAN | 100 tick | HLStatsX | bots until 3v3dod_[4o4]_westernstation14 / 16281 msUnited States 🇺🇸
All 58 Day of Defeat: Source servers

Day of Defeat: Source player counts — the questions

Is Day of Defeat: Source still alive in 2026?
Yes, and this is the measurement rather than an opinion. 264 players are on the 49 Day of Defeat: Source servers JoinGG is reaching right now, of 58 listed. Across the 110 hours covered well enough to compare, that count has run between 239 and 443. Every one of those numbers came from asking the servers themselves.
When is Day of Defeat: Source busiest?
Around 19:00 UTC. Averaged over 4 days of readings, that hour carries about 400 players across the Day of Defeat: Source servers listed here.
How many Day of Defeat: Source servers are there?
58 Day of Defeat: Source servers are listed on JoinGG, and 49 of them answered the last status query. The other 9 stayed silent, which is recorded as silent rather than as empty — a server that does not answer and a server with nobody on it are different facts and we only measured one of them.
Why is this different from Steam's Day of Defeat: Source player count?
They measure different populations. Steam counts everybody running Day of Defeat: Source anywhere right now — official matchmaking, single-player, community servers and idle menus — and reports 114. We count people connected to the 49 Day of Defeat: Source servers we reached, which is 264. Neither figure is a subset of the other that we can compute, so both are printed and neither is divided by the other.
How is this counted?
Every figure on this page was measured by JoinGG. We ask all 58 Day of Defeat: Source servers listed here every hour, over Valve's A2S status query (the same request the in-game server browser makes), and write down what each one answers. Nothing is scraped from another site, modelled, or extrapolated to servers we do not list — which is also the limit of it: these are the Day of Defeat: Source servers on JoinGG, so read the counts as a large sample of public community servers rather than as a census of the game.

Readings are kept for 7 days and pruned by the poller, so this page describes the last week rather than all time — it gets deeper as readings accumulate rather than longer. Hours are measured in UTC and shown in your own clock; hover any of them to read the UTC figure behind it. The answers above stay in UTC, because each is also published as structured data for search engines, where a reader’s zone means nothing.