Measured, not estimated
How many people still play Half-Life?
286 players are on the 171 Half-Life servers JoinGG is reaching right now, of 204 listed.
Across the 127 hours covered well enough to compare, that count has run between 230 and 414.
Every figure on this page was measured by JoinGG. We ask all 204 Half-Life servers listed here every hour, over Valve's A2S status query (the same request the in-game server browser makes), and write down what each one answers. Nothing is scraped from another site, modelled, or extrapolated to servers we do not list — which is also the limit of it: these are the Half-Life servers on JoinGG, so read the counts as a large sample of public community servers rather than as a census of the game.
Last sweep . This page rebuilds every five minutes.
- 286
- Players connected
- 171
- Servers answering
- 204
- Servers listed
- 6.9%
- Slots used
reported by the servers themselves
33 listed but silent
every one queried directly
of 4,152 slots those servers reported
These figures rest on 29,357 status checks across 168 measured hours, of which 127 cover enough of the Half-Life list to compare with the others. Readings are kept for 7 days, so this page gets deeper as they accumulate rather than longer. By players on listed servers, Half-Life is the 11th busiest of the 32 games JoinGG measures.
Players on Half-Life servers, hour by hour
29,357 status checks · 168 hours measured
- Busiest hour measured
- 414 at Sun 17:00 UTC
- Quietest hour measured
- 230 at Wed 00:00 UTC
- Latest sweep
- 298 players
- Hours plotted
- 127 of 168
41 hours are marked but not plotted. The poller reached under 90% of the list in those hours, so the totals are low because fewer servers were asked — not because fewer people were playing. Drawing them on the same line would invent a drop.
The other player count
- 286
- Players here
- 423
- In game (Valve)
on the 171 servers JoinGG reached
everyone running it anywhere, per Steam
These two count different things
Players here is ours: people connected to the Half-Life servers JoinGG lists, counted by asking each server. In game (Valve) is Steam's live count of everyone running Half-Life anywhere — official matchmaking, single-player, community servers and idle menus included. Neither is a subset of the other that we can compute: our list is not every community server in existence, and Valve's total is not limited to multiplayer. So both are printed and neither is divided by the other.
Valve's figure comes from the Steam Web API and is cached for an hour, so it can lag ours by up to that much.
Where those players are right now
The Half-Life listings with the most people on them at the last sweep. Every figure in the row is what that server answered — the ping is our round trip to it, not yours, so read it as a rough measure of where the box is rather than of what you will get.
| Server | Map | Players | Ping | Where |
|---|---|---|---|---|
| ZA -=HLDM=- (with RCBot) [DEFAULT MAPS] | crossfire2004tourney | 12 / 24 | 345 ms | South Africa 🇿🇦 |
| Dawn Half-Life | adoge_crowbar | 11 / 20 | 102 ms | Russia 🇷🇺 |
| US | gamersgrave.net | Extreme Deathmatch | Bots | rocket_frenzy | 10 / 32 | 234 ms | United States 🇺🇸 |
| [APG] - Science and Industry 1.4 [FastDL] | si_retrovirus | 10 / 16 | 34 ms | France 🇫🇷 |
| [US] Ultimate Hardcore Survival (+Anti-Rush) [UHS] #1 | hlins2_c07_a2 | 9 / 32 | 123 ms | United States 🇺🇸 |
| BRUT.me Half-Life TeamPlay REAL | stalkyard | 8 / 19 | 27 ms | Slovakia 🇸🇰 |
| GoldSrcSaturdays.com DMC | dmc_fact3 | 8 / 32 | 182 ms | United States 🇺🇸 |
| GoldSrcSaturdays.com/discord - Cold Ice Remastered | stalkyard2 | 8 / 32 | 188 ms | Canada 🇨🇦 |
| Little-NZ - Deathmatch server | stalkyard | 8 / 16 | 561 ms | New Zealand 🇳🇿 |
| SIVAS KIRAATHANE | YAPI ELEMANLARI GIREMEZ | crossfiree | 8 / 32 | 43 ms | Türkiye 🇹🇷 |
Half-Life player counts — the questions
- Is Half-Life still alive in 2026?
- Yes, and this is the measurement rather than an opinion. 286 players are on the 171 Half-Life servers JoinGG is reaching right now, of 204 listed. Across the 127 hours covered well enough to compare, that count has run between 230 and 414. Every one of those numbers came from asking the servers themselves.
- When is Half-Life busiest?
- Around 18:00 UTC. Averaged over 7 days of readings, that hour carries about 381 players across the Half-Life servers listed here.
- How many Half-Life servers are there?
- 204 Half-Life servers are listed on JoinGG, and 171 of them answered the last status query. The other 33 stayed silent, which is recorded as silent rather than as empty — a server that does not answer and a server with nobody on it are different facts and we only measured one of them.
- Why is this different from Steam's Half-Life player count?
- They measure different populations. Steam counts everybody running Half-Life anywhere right now — official matchmaking, single-player, community servers and idle menus — and reports 423. We count people connected to the 171 Half-Life servers we reached, which is 286. Neither figure is a subset of the other that we can compute, so both are printed and neither is divided by the other.
- How is this counted?
- Every figure on this page was measured by JoinGG. We ask all 204 Half-Life servers listed here every hour, over Valve's A2S status query (the same request the in-game server browser makes), and write down what each one answers. Nothing is scraped from another site, modelled, or extrapolated to servers we do not list — which is also the limit of it: these are the Half-Life servers on JoinGG, so read the counts as a large sample of public community servers rather than as a census of the game.
Readings are kept for 7 days and pruned by the poller, so this page describes the last week rather than all time — it gets deeper as readings accumulate rather than longer. Hours are measured in UTC and shown in your own clock; hover any of them to read the UTC figure behind it. The answers above stay in UTC, because each is also published as structured data for search engines, where a reader’s zone means nothing.
How many people still play the others
Every game JoinGG measures with enough servers behind it to publish, busiest first. The number on each is the players we can see on its listed servers right now.
