Measured, not estimated
How many people still play Day of Defeat?
371 players are on the 73 Day of Defeat servers JoinGG is reaching right now, of 79 listed.
Across the 117 hours covered well enough to compare, that count has run between 343 and 478.
Every figure on this page was measured by JoinGG. We ask all 79 Day of Defeat servers listed here every hour, over Valve's A2S status query (the same request the in-game server browser makes), and write down what each one answers. Nothing is scraped from another site, modelled, or extrapolated to servers we do not list — which is also the limit of it: these are the Day of Defeat servers on JoinGG, so read the counts as a large sample of public community servers rather than as a census of the game.
Last sweep . This page rebuilds every five minutes.
- 371
- Players connected
- 73
- Servers answering
- 79
- Servers listed
- 23.1%
- Slots used
reported by the servers themselves
6 listed but silent
every one queried directly
of 1,603 slots those servers reported
These figures rest on 11,383 status checks across 169 measured hours, of which 117 cover enough of the Day of Defeat list to compare with the others. Readings are kept for 7 days, so this page gets deeper as they accumulate rather than longer. By players on listed servers, Day of Defeat is the 9th busiest of the 32 games JoinGG measures.
Players on Day of Defeat servers, hour by hour
11,383 status checks · 169 hours measured
- Busiest hour measured
- 478 at Sun 20:00 UTC
- Quietest hour measured
- 343 at Wed 12:00 UTC
- Latest sweep
- 361 players
- Hours plotted
- 117 of 169
52 hours are marked but not plotted. The poller reached under 90% of the list in those hours, so the totals are low because fewer servers were asked — not because fewer people were playing. Drawing them on the same line would invent a drop.
The other player count
- 371
- Players here
- 61
- In game (Valve)
on the 73 servers JoinGG reached
everyone running it anywhere, per Steam
These two count different things
Players here is ours: people connected to the Day of Defeat servers JoinGG lists, counted by asking each server. In game (Valve) is Steam's live count of everyone running Day of Defeat anywhere — official matchmaking, single-player, community servers and idle menus included. Neither is a subset of the other that we can compute: our list is not every community server in existence, and Valve's total is not limited to multiplayer. So both are printed and neither is divided by the other.
Valve's figure comes from the Steam Web API and is cached for an hour, so it can lag ours by up to that much.
Our count is the bigger number here
We can see more players on the Day of Defeat servers we list (371) than Valve reports for the entire game (61). That is not a mistake in either figure. Server queries count bots as players, because the protocol reports them as players — a bot-filled rotation looks busy to us. And Valve counts Steam clients, while a large share of the surviving population on the oldest GoldSrc titles plays on non-Steam builds, so those players are on the servers we query and invisible to Steam. Both effects push the same way, and on a twenty-five-year-old game they push hard enough to cross over.
Where those players are right now
The Day of Defeat listings with the most people on them at the last sweep. Every figure in the row is what that server answered — the ping is our round trip to it, not yours, so read it as a rough measure of where the box is rather than of what you will get.
| Server | Map | Players | Ping | Where |
|---|---|---|---|---|
| -={TEK}=- Community Axis Bot Server (Modified Maps) | dod_bhl_green_mtek | 28 / 32 | 215 ms | United States 🇺🇸 |
| [GTB] Our Playground | dod_flash | 28 / 32 | 32 ms | Germany 🇩🇪 |
| - GameDrained's Server - | dod_rio_gd_test | 18 / 20 | 250 ms | United States 🇺🇸 |
| |EVIL|Home | dod_railroad2_b2 | 18 / 24 | 263 ms | United States 🇺🇸 |
| -KTB-BotServers-Join-Allies-The-CraSh-Hole (Time left 15:22) | dod_chemille_bt | 17 / 32 | 105 ms | United States 🇺🇸 |
| -=FBS=- (Friendly Bot Server) | dod_snowcity_crack | 16 / 32 | 119 ms | United States 🇺🇸 |
| -={TEK}=- Gun Game Server | con_maze | 16 / 32 | 206 ms | United States 🇺🇸 |
| [Senser.tw]DOD Server (Taiwan) | dod_glider | 16 / 32 | 537 ms | Taiwan 🇹🇼 |
| NULLVOID | Day of Defeat | dod_Anzio | 14 / 16 | 433 ms | South Africa 🇿🇦 |
| SenioR DoD | dod_flash | 14 / 32 | 104 ms | United States 🇺🇸 |
Day of Defeat player counts — the questions
- Is Day of Defeat still alive in 2026?
- Yes, and this is the measurement rather than an opinion. 371 players are on the 73 Day of Defeat servers JoinGG is reaching right now, of 79 listed. Across the 117 hours covered well enough to compare, that count has run between 343 and 478. Every one of those numbers came from asking the servers themselves.
- When is Day of Defeat busiest?
- Around 01:00 UTC. Averaged over 6 days of readings, that hour carries about 433 players across the Day of Defeat servers listed here.
- How many Day of Defeat servers are there?
- 79 Day of Defeat servers are listed on JoinGG, and 73 of them answered the last status query. The other 6 stayed silent, which is recorded as silent rather than as empty — a server that does not answer and a server with nobody on it are different facts and we only measured one of them.
- Why is this different from Steam's Day of Defeat player count?
- They measure different populations. Steam counts everybody running Day of Defeat anywhere right now — official matchmaking, single-player, community servers and idle menus — and reports 61. We count people connected to the 73 Day of Defeat servers we reached, which is 371. Neither figure is a subset of the other that we can compute, so both are printed and neither is divided by the other.
- How is this counted?
- Every figure on this page was measured by JoinGG. We ask all 79 Day of Defeat servers listed here every hour, over Valve's A2S status query (the same request the in-game server browser makes), and write down what each one answers. Nothing is scraped from another site, modelled, or extrapolated to servers we do not list — which is also the limit of it: these are the Day of Defeat servers on JoinGG, so read the counts as a large sample of public community servers rather than as a census of the game.
Readings are kept for 7 days and pruned by the poller, so this page describes the last week rather than all time — it gets deeper as readings accumulate rather than longer. Hours are measured in UTC and shown in your own clock; hover any of them to read the UTC figure behind it. The answers above stay in UTC, because each is also published as structured data for search engines, where a reader’s zone means nothing.
How many people still play the others
Every game JoinGG measures with enough servers behind it to publish, busiest first. The number on each is the players we can see on its listed servers right now.
