JoinGG

Measured, not estimated

How many people still play Counter-Strike: Condition Zero?

271 players are on the 47 Counter-Strike: Condition Zero servers JoinGG is reaching right now, of 50 listed.

Across the 132 hours covered well enough to compare, that count has run between 190 and 414.

Every figure on this page was measured by JoinGG. We ask all 50 Counter-Strike: Condition Zero servers listed here every hour, over Valve's A2S status query (the same request the in-game server browser makes), and write down what each one answers. Nothing is scraped from another site, modelled, or extrapolated to servers we do not list — which is also the limit of it: these are the Counter-Strike: Condition Zero servers on JoinGG, so read the counts as a large sample of public community servers rather than as a census of the game.

Last sweep . This page rebuilds every five minutes.

271
Players connected

reported by the servers themselves

47
Servers answering

3 listed but silent

50
Servers listed

every one queried directly

21.3%
Slots used

of 1,272 slots those servers reported

These figures rest on 7,210 status checks across 169 measured hours, of which 132 cover enough of the Counter-Strike: Condition Zero list to compare with the others. Readings are kept for 7 days, so this page gets deeper as they accumulate rather than longer. By players on listed servers, Counter-Strike: Condition Zero is the 12th busiest of the 32 games JoinGG measures.

Players on Counter-Strike: Condition Zero servers, hour by hour

7,210 status checks · 169 hours measured

Mon 06:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableMon 07:00 UTC — 260 players on 49 serversMon 08:00 UTC — 250 players on 45 serversMon 09:00 UTC — 297 players on 50 serversMon 10:00 UTC — 275 players on 50 serversMon 11:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableMon 12:00 UTC — 262 players on 50 serversMon 13:00 UTC — 308 players on 50 serversMon 14:00 UTC — 302 players on 50 serversMon 15:00 UTC — 303 players on 49 serversMon 16:00 UTC — 329 players on 50 serversMon 17:00 UTC — 325 players on 45 serversMon 18:00 UTC — 348 players on 50 serversMon 19:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableMon 20:00 UTC — 344 players on 50 serversMon 21:00 UTC — 299 players on 50 serversMon 22:00 UTC — 343 players on 50 serversMon 23:00 UTC — 312 players on 50 serversTue 00:00 UTC — 288 players on 49 serversTue 01:00 UTC — 260 players on 45 serversTue 02:00 UTC — 303 players on 50 serversTue 03:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableTue 04:00 UTC — 297 players on 50 serversTue 05:00 UTC — 266 players on 50 serversTue 06:00 UTC — 250 players on 50 serversTue 07:00 UTC — 254 players on 49 serversTue 08:00 UTC — 255 players on 45 serversTue 09:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableTue 10:00 UTC — 269 players on 50 serversTue 11:00 UTC — 273 players on 50 serversTue 12:00 UTC — 272 players on 50 serversTue 13:00 UTC — 279 players on 49 serversTue 14:00 UTC — 316 players on 50 serversTue 15:00 UTC — 320 players on 45 serversTue 16:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableTue 17:00 UTC — 328 players on 50 serversTue 18:00 UTC — 347 players on 50 serversTue 19:00 UTC — 349 players on 50 serversTue 20:00 UTC — 359 players on 49 serversTue 21:00 UTC — 332 players on 45 serversTue 22:00 UTC — 273 players on 50 serversTue 23:00 UTC — only 35 of 50 servers were reached this hour, so its total is not comparableWed 00:00 UTC — only 21 of 50 servers were reached this hour, so its total is not comparableWed 01:00 UTC — 293 players on 50 serversWed 02:00 UTC — 289 players on 50 serversWed 03:00 UTC — 259 players on 50 serversWed 04:00 UTC — 280 players on 49 serversWed 05:00 UTC — 274 players on 50 serversWed 06:00 UTC — 242 players on 45 serversWed 07:00 UTC — 274 players on 50 serversWed 08:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableWed 09:00 UTC — 279 players on 50 serversWed 10:00 UTC — 301 players on 50 serversWed 11:00 UTC — 289 players on 50 serversWed 12:00 UTC — 284 players on 50 serversWed 13:00 UTC — 269 players on 49 serversWed 14:00 UTC — 282 players on 45 serversWed 15:00 UTC — 297 players on 50 serversWed 16:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableWed 17:00 UTC — 289 players on 50 serversWed 18:00 UTC — 321 players on 50 serversWed 19:00 UTC — 335 players on 50 serversWed 20:00 UTC — 365 players on 49 serversWed 21:00 UTC — 273 players on 45 serversWed 22:00 UTC — 316 players on 50 serversWed 23:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableThu 00:00 UTC — 269 players on 50 serversThu 01:00 UTC — 261 players on 50 serversThu 02:00 UTC — 239 players on 50 serversThu 03:00 UTC — 271 players on 50 serversThu 04:00 UTC — 254 players on 49 serversThu 05:00 UTC — 251 players on 45 serversThu 06:00 UTC — 264 players on 50 serversThu 07:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableThu 08:00 UTC — 266 players on 50 serversThu 09:00 UTC — 283 players on 50 serversThu 10:00 UTC — 281 players on 50 serversThu 11:00 UTC — 271 players on 49 serversThu 12:00 UTC — 275 players on 45 serversThu 13:00 UTC — 287 players on 50 serversThu 14:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableThu 15:00 UTC — 268 players on 50 serversThu 16:00 UTC — 293 players on 50 serversThu 17:00 UTC — 317 players on 50 serversThu 18:00 UTC — 386 players on 49 serversThu 19:00 UTC — 335 players on 45 serversThu 20:00 UTC — 330 players on 50 serversThu 21:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableThu 22:00 UTC — 319 players on 50 serversThu 23:00 UTC — 318 players on 50 serversFri 00:00 UTC — 278 players on 50 serversFri 01:00 UTC — 252 players on 49 serversFri 02:00 UTC — 272 players on 45 serversFri 03:00 UTC — 281 players on 50 serversFri 04:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableFri 05:00 UTC — 285 players on 50 serversFri 06:00 UTC — 257 players on 50 serversFri 07:00 UTC — 254 players on 50 serversFri 08:00 UTC — 242 players on 49 serversFri 09:00 UTC — 262 players on 50 serversFri 10:00 UTC — 254 players on 45 serversFri 11:00 UTC — only 6 of 50 servers were reached this hour, so its total is not comparableFri 12:00 UTC — 280 players on 50 serversFri 13:00 UTC — 268 players on 50 serversFri 14:00 UTC — 283 players on 50 serversFri 15:00 UTC — 292 players on 49 serversFri 16:00 UTC — 298 players on 45 serversFri 17:00 UTC — only 25 of 50 servers were reached this hour, so its total is not comparableFri 18:00 UTC — 351 players on 50 serversFri 19:00 UTC — 368 players on 50 serversFri 20:00 UTC — only 19 of 50 servers were reached this hour, so its total is not comparableFri 21:00 UTC — only 34 of 50 servers were reached this hour, so its total is not comparableFri 22:00 UTC — 323 players on 50 serversFri 23:00 UTC — 293 players on 47 serversSat 00:00 UTC — 324 players on 50 serversSat 01:00 UTC — 308 players on 50 serversSat 02:00 UTC — only 20 of 50 servers were reached this hour, so its total is not comparableSat 03:00 UTC — 294 players on 49 serversSat 04:00 UTC — only 37 of 50 servers were reached this hour, so its total is not comparableSat 05:00 UTC — 204 players on 47 serversSat 06:00 UTC — 259 players on 50 serversSat 07:00 UTC — 260 players on 47 serversSat 08:00 UTC — only 20 of 50 servers were reached this hour, so its total is not comparableSat 09:00 UTC — 276 players on 49 serversSat 10:00 UTC — only 37 of 50 servers were reached this hour, so its total is not comparableSat 11:00 UTC — 294 players on 50 serversSat 12:00 UTC — 192 players on 47 serversSat 13:00 UTC — 234 players on 47 serversSat 14:00 UTC — 289 players on 50 serversSat 15:00 UTC — only 19 of 50 servers were reached this hour, so its total is not comparableSat 16:00 UTC — only 37 of 50 servers were reached this hour, so its total is not comparableSat 17:00 UTC — 304 players on 50 serversSat 18:00 UTC — 285 players on 47 serversSat 19:00 UTC — 283 players on 47 serversSat 20:00 UTC — 354 players on 50 serversSat 21:00 UTC — only 19 of 50 servers were reached this hour, so its total is not comparableSat 22:00 UTC — only 37 of 50 servers were reached this hour, so its total is not comparableSat 23:00 UTC — 378 players on 50 serversSun 00:00 UTC — 264 players on 47 serversSun 01:00 UTC — 289 players on 50 serversSun 02:00 UTC — 286 players on 47 serversSun 03:00 UTC — only 19 of 50 servers were reached this hour, so its total is not comparableSun 04:00 UTC — only 37 of 50 servers were reached this hour, so its total is not comparableSun 05:00 UTC — 214 players on 50 serversSun 06:00 UTC — 200 players on 47 serversSun 07:00 UTC — 190 players on 47 serversSun 08:00 UTC — 263 players on 50 serversSun 09:00 UTC — only 19 of 50 servers were reached this hour, so its total is not comparableSun 10:00 UTC — only 37 of 50 servers were reached this hour, so its total is not comparableSun 11:00 UTC — 302 players on 50 serversSun 12:00 UTC — 230 players on 47 serversSun 13:00 UTC — 271 players on 47 serversSun 14:00 UTC — 331 players on 50 serversSun 15:00 UTC — only 19 of 50 servers were reached this hour, so its total is not comparableSun 16:00 UTC — only 37 of 50 servers were reached this hour, so its total is not comparableSun 17:00 UTC — 350 players on 50 serversSun 18:00 UTC — 356 players on 50 serversSun 19:00 UTC — 393 players on 50 serversSun 20:00 UTC — 414 players on 49 serversSun 21:00 UTC — 302 players on 47 serversSun 22:00 UTC — only 17 of 50 servers were reached this hour, so its total is not comparableSun 23:00 UTC — 299 players on 50 serversMon 00:00 UTC — only 37 of 50 servers were reached this hour, so its total is not comparableMon 01:00 UTC — 279 players on 50 serversMon 02:00 UTC — 284 players on 49 serversMon 03:00 UTC — 250 players on 47 serversMon 04:00 UTC — 272 players on 50 serversMon 05:00 UTC — only 17 of 50 servers were reached this hour, so its total is not comparableMon 06:00 UTC — only 36 of 50 servers were reached this hour, so its total is not comparable
Mon 06:00 UTCMon 06:00 UTC
Busiest hour measured
414 at Sun 20:00 UTC
Quietest hour measured
190 at Sun 07:00 UTC
Latest sweep
272 players
Hours plotted
132 of 169

37 hours are marked but not plotted. The poller reached under 90% of the list in those hours, so the totals are low because fewer servers were asked — not because fewer people were playing. Drawing them on the same line would invent a drop.

The other player count

271
Players here

on the 47 servers JoinGG reached

209
In game (Valve)

everyone running it anywhere, per Steam

These two count different things

Players here is ours: people connected to the Counter-Strike: Condition Zero servers JoinGG lists, counted by asking each server. In game (Valve) is Steam's live count of everyone running Counter-Strike: Condition Zero anywhere — official matchmaking, single-player, community servers and idle menus included. Neither is a subset of the other that we can compute: our list is not every community server in existence, and Valve's total is not limited to multiplayer. So both are printed and neither is divided by the other.

Valve's figure comes from the Steam Web API and is cached for an hour, so it can lag ours by up to that much.

Our count is the bigger number here

We can see more players on the Counter-Strike: Condition Zero servers we list (271) than Valve reports for the entire game (209). That is not a mistake in either figure. Server queries count bots as players, because the protocol reports them as players — a bot-filled rotation looks busy to us. And Valve counts Steam clients, while a large share of the surviving population on the oldest GoldSrc titles plays on non-Steam builds, so those players are on the servers we query and invisible to Steam. Both effects push the same way, and on a twenty-five-year-old game they push hard enough to cross over.

Where those players are right now

The Counter-Strike: Condition Zero listings with the most people on them at the last sweep. Every figure in the row is what that server answered — the ping is our round trip to it, not yours, so read it as a rough measure of where the box is rather than of what you will get.

The Counter-Strike: Condition Zero servers listed on JoinGG with the most players on them at the last status query, with the player count, map and round trip each one reported.
ServerMapPlayersPingWhere
[AMG Chicago] GunGame + Pub | Fast-DLde_westwood22 / 24203 msUnited States 🇺🇸
## AMX Mod CZ CLASSIC (dust2/nice maps) ## http://amxmod.netde_dust2_cf20 / 327 msGermany 🇩🇪
## AMX Mod CZ DEATHMATCH (dust2/nice maps) ## http://amxmod.de_dust2_2x2_spqr_b920 / 3218 msGermany 🇩🇪
[FR] .::| Les Têtes Brûlées CZ |::. * Deathmatch *de_dust2_133720 / 3280 msFrance 🇫🇷
#Великие пушки 2020 Nostalgiadm_mario_b216 / 2448 msRussia 🇷🇺
Infinite Targets [GunGame][CZ]gg_aztec_pool16 / 3216 msGermany 🇩🇪
[FR/BE] Delire sur CZ: GunGamesgg_ice_cz16 / 3217 msFrance 🇫🇷
*[N1K]* 24/7 CZ Deathmatch Serverdm_italy_cz12 / 24207 msUnited States 🇺🇸
*[N1K]* 24/7 CZ GunGame Servergg_azteca12 / 24196 msUnited States 🇺🇸
-/sNg/- Bones+Hook Serverde_westwood312 / 32210 msUnited States 🇺🇸
All 50 Counter-Strike: Condition Zero servers

What they are actually playing

The count above is people on servers, and servers run modes. These are taken from what the Counter-Strike: Condition Zero servers report they are running, not from what their names say.

Counter-Strike: Condition Zero player counts — the questions

Is Counter-Strike: Condition Zero still alive in 2026?
Yes, and this is the measurement rather than an opinion. 271 players are on the 47 Counter-Strike: Condition Zero servers JoinGG is reaching right now, of 50 listed. Across the 132 hours covered well enough to compare, that count has run between 190 and 414. Every one of those numbers came from asking the servers themselves.
When is Counter-Strike: Condition Zero busiest?
Around 20:00 UTC. Averaged over 6 days of readings, that hour carries about 361 players across the Counter-Strike: Condition Zero servers listed here.
How many Counter-Strike: Condition Zero servers are there?
50 Counter-Strike: Condition Zero servers are listed on JoinGG, and 47 of them answered the last status query. The other 3 stayed silent, which is recorded as silent rather than as empty — a server that does not answer and a server with nobody on it are different facts and we only measured one of them.
Why is this different from Steam's Counter-Strike: Condition Zero player count?
They measure different populations. Steam counts everybody running Counter-Strike: Condition Zero anywhere right now — official matchmaking, single-player, community servers and idle menus — and reports 209. We count people connected to the 47 Counter-Strike: Condition Zero servers we reached, which is 271. Neither figure is a subset of the other that we can compute, so both are printed and neither is divided by the other.
How is this counted?
Every figure on this page was measured by JoinGG. We ask all 50 Counter-Strike: Condition Zero servers listed here every hour, over Valve's A2S status query (the same request the in-game server browser makes), and write down what each one answers. Nothing is scraped from another site, modelled, or extrapolated to servers we do not list — which is also the limit of it: these are the Counter-Strike: Condition Zero servers on JoinGG, so read the counts as a large sample of public community servers rather than as a census of the game.

Readings are kept for 7 days and pruned by the poller, so this page describes the last week rather than all time — it gets deeper as readings accumulate rather than longer. Hours are measured in UTC and shown in your own clock; hover any of them to read the UTC figure behind it. The answers above stay in UTC, because each is also published as structured data for search engines, where a reader’s zone means nothing.