Firewall rules for game servers: UDP is not TCP
Six rules, and the two that decide whether you are invisible to listings or wide open on RCON. Plus the conntrack table nobody expects.
JoinGG covers the scene end to end: what is new on the servers, which patch notes dropped this week, how to build a community that sticks — and everything worth knowing before you queue up.
Six rules, and the two that decide whether you are invisible to listings or wide open on RCON. Plus the conntrack table nobody expects.
The CPU limit is not cores and the memory limit is a wall, not a budget. Two misread numbers, and the crash that leaves no log.
Two separate questions, and most missing-texture problems come from answering one while believing you answered the other.
Priority, weight, port, target. The trailing dot that eats hours, the second record everyone forgets, and the TTL step before a move.
Six errors, each pointing at one line of fxmanifest.lua. Read the manifest and the console stops being a mystery.
FiveM ESX Core 1.16.0 adds an official NUI slot inventory, dedicated esx_whitelist system, and critical duplicate pickup fixes for server administrators.
It is a list of console commands, not a config file. What each line does, the two keys that must never be committed, and the order problem.
Flags are capabilities, not ranks, and z is not the top of the ladder. How to hand out admin without handing over the server.
Velocity and BungeeCord solve one problem and bring three. The honest threshold for needing a proxy, and what it never fixes.
The zombie panic! source 3.3 halloween update adds VPK support, scraps the custom directory, and starts migrating to the TF2 SDK for server hosts.
Fifteen lines that replace a screen session and a cron job, and the four of them that decide whether a crash loop is survivable.
Five packets decide your MOTD, your icon and your player count on every listing. Three common mysteries, solved by reading them.