Hide and Seek Servers
The playground game inside a shooter, taken more seriously than it has any right to be. One of the easiest community servers to walk into.
The playground game inside a shooter, taken more seriously than it has any right to be. One of the easiest community servers to walk into.
What the tiers mean, why two servers rate the same map differently, what separates one tier from the next, and how to get past the one you are stuck on.
Forty players running a scripted twenty-minute level inside a competitive shooter, cooperating in a game with no cooperative mechanics.
No objective, no score, and the mode that made Garry's Mod. What people actually do on them, and what separates a build server from chaos.
Bunny hopping was a bug, then a technique, then a mode with timers and leaderboards. How it works and how to join a server for it.
Movement maps with timers, ranks and a two-decade record book. The clearest example of a community that outlived the game it started in.
A mode held together by rules nobody enforces mechanically. What the Warden does, what the unwritten conventions are, and why it needs good moderation.
Hide as a chair, or find the chair that is a person. The mode's variants across games, and what separates a good server from a frustrating one.
One player operates the traps and everyone else tries to survive the course. The rules, the etiquette, and why it is one of the friendliest modes to join.
A social deduction game running inside a shooter, and one where the rules that matter are enforced by admins rather than by code.
The most played and least explained gamemode in Garry's Mod. What the jobs do, what the rules mean, and why servers differ so wildly.
A physics quirk from 2003 that became a discipline with its own maps, tiers and world records. What surf is, and where to start.