DarkRP is the most played gamemode in Garry's Mod and the least explained. New players connect, find themselves in a town with a job title they did not choose, get arrested by someone in a police uniform, and leave within ten minutes having understood none of it.
It is not actually complicated. It is just undocumented, and every server assumes you already know.
The basic idea
A town. Everyone has a job. Jobs earn money. Money buys property, weapons and entities that earn more money. Some jobs are legal, some are not, and the police exist to enforce the difference.
That is the whole structure. What makes any given server interesting is the rules layered on top of it, which vary enormously and are the actual product.
The name is historical, it began as a "dark roleplay" variant and the label stuck long after the mode became something broader. Most DarkRP servers today are somewhere between light roleplay and a town-themed sandbox with an economy.
The jobs
Every server customises these, but a common core recurs almost everywhere.
Citizen. The default. No abilities, no income beyond a small salary. Where you start.
Gun Dealer. Can spawn and sell weapons. One of the most important jobs on any server, because everyone else needs them.
Money Printer owner: not usually a job, but the central mechanic. Printers are entities that generate money over time. They overheat, they can be stolen, and raiding someone's printer room is most servers' main source of conflict.
Police, Civil Protection, Mayor. The law. The Mayor sets laws, declares lockdowns and can be assassinated; police arrest people who break laws. Most servers heavily restrict what police may do, because unrestricted police ruin the mode faster than anything else.
Thief, Raider, Hitman. The criminal jobs. Raiding, mugging and contract killing, all governed by rules about when and how often.
Hobo. No income, cannot own property, is allowed to be a nuisance in ways nobody else is. Every server has one and it is more fun than it sounds.
Medic, Mechanic, Chef. Support jobs on servers with those systems.
Job availability is usually limited, three police slots, one Mayor — so the population shapes what is possible at any moment.
The rules that matter
DarkRP is held together by rules the code does not enforce, exactly like jailbreak and TTT. Four abbreviations cover most of them, and not knowing them is how new players get banned in their first hour.
RDM. Random deathmatch; killing without a roleplay reason. The most common ban on any DarkRP server.
RDA. Random arrest, police arresting without cause. The police equivalent.
NLR. New Life Rule. When you die, you forget everything from that life and may not return to where you died for a set period, usually a few minutes. This is the rule that stops raids becoming endless respawn loops, and it is the one new players break constantly without realising.
FailRP. Acting in a way your character would not: a citizen fighting six armed police, jumping off a roof for no reason, breaking character entirely.
FDA / Prop abuse. Using props to block doors, kill people, or climb where you should not.
Server rules pages spell all of this out, and on DarkRP the rules page is the most informative document available. The rules worth reading before you join covers how to read one; on DarkRP, read it before you connect rather than after.
Why servers differ so much
Two DarkRP servers can feel like entirely different games.
Rule strictness. Some enforce roleplay seriously — you must give a reason before raiding, advertise your intent, stay in character. Others are effectively a deathmatch with jobs. Both call themselves DarkRP.
Economy design. Printer rates, salary, item prices. A server where printers pay enormously has a completely different rhythm from one where money is scarce. Server economies covers why the generous ones inflate into meaninglessness.
Custom content. The larger servers run custom HUDs, inventories, jobs, weapons and maps. A stock DarkRP install with default everything is usually somebody's first server.
Map. rp_downtown and its variants are the classic; larger servers frequently run custom maps with more building space.
Monetisation. DarkRP has the most developed store ecosystem in Garry's Mod, and some of it directly affects play, jobs, weapons, printer upgrades. Spotting a pay-to-win server is a minute's check and it matters here more than in most modes.
Your first hour
Read the rules first. Genuinely. NLR and RDM will catch you otherwise.
Stay a Citizen for a bit. Walk around, watch what people do, work out where the shops and the police station are.
Buy a door. Property is how you have somewhere to be. Doors are cheap and owning one gives you a base.
Do not build anything complicated yet. Base-building rules are strict on most servers; no invisible walls, no fading doors used to trap people, no one-way shooting positions. Every server has a written list and every list is different.
Ask in chat. DarkRP regulars are generally happy to explain, and asking marks you as someone who intends to play properly rather than someone about to RDM.
Expect a large download. DarkRP servers accumulate enormous workshop collections. Why modded servers take so long to join covers what is happening; it is one-off.
Basing, and why the rules are so long
Most DarkRP disputes are about bases, and most servers have a base-building rules section longer than everything else combined. It is worth understanding why before you build anything.
A base in DarkRP is a set of doors you own plus whatever you construct inside them. Because raiding is a core mechanic, a base is also a defensive structure, and players will optimise a defensive structure until it is unraidable, at which point the mechanic stops working.
So servers regulate it. The recurring rules:
Fading doors — props that disappear when a key is pressed, are the central issue. Almost every server limits how many you may have in sequence, because five in a row is a corridor nobody can pass.
No invisible or one-way props. Shooting out of something you cannot be shot through is the classic complaint.
No crouch or jump mazes. Entrances that require awkward movement to navigate.
Kill zones. An entrance where a defender can shoot with no possibility of return fire.
A visible, enterable entrance. Most servers require that a base can be raided by someone competent.
No blocking public areas. Building across a street or a shop entrance.
None of this is enforced by code. All of it is judged by an admin looking at your base, which is why the rules are written in such detail and why "I did not know" is not usually accepted.
The practical advice for a new player: build something simple. One door, one fading door, nothing clever. Elaborate bases are how people get banned in their first week, and a simple base is raided occasionally, which is the mode working.
Where you will find it
Entirely Garry's Mod. DarkRP is a Garry's Mod gamemode and the whole scene is there, the Garry's Mod servers guide covers the wider gamemode landscape, and the listings are where you will find them.
It is by some distance the most populated Garry's Mod gamemode, which means the most choice and the widest quality range.
What it takes to run
Rules and enforcement are the entire product. A DarkRP server with vague rules and no admins becomes a deathmatch within a week, and the people who wanted roleplay leave first.
Write the base-building rules in detail. This is where most disputes happen and where "use common sense" fails hardest. Rules that work covers the drafting.
Tune the economy before launch and re-check it quarterly. Printer rates versus prices is the whole balance, and it drifts. Server economies covers the sinks that keep it functional.
Staff at peak, or do not run it. DarkRP has the highest moderation burden of any Garry's Mod gamemode, and moderating a community is not optional reading.
Audit the workshop collection. DarkRP servers accumulate content faster than any other gamemode, and the join time is what strangers experience before anything else.
Be careful with the store. DarkRP monetisation is well-trodden and it is also where servers most often cross from funding themselves into selling advantage. Funding a community server covers the models that do not damage what you built.
Advert and the culture around it
One convention that catches every new player and appears on almost no rules page in a way that makes sense out of context.
Most DarkRP servers require you to announce certain actions in advance, through a chat command usually called /advert. Raiding, mugging, kidnapping, and sometimes killing all require an advert first; "advert raid", "advert mug, drop your money or die".
It looks absurd from outside. Announcing a robbery before committing it is not how robberies work.
What it is doing is turning an unenforceable rule into a checkable one. Without adverts, every dispute is one player's word against another about whether a killing had a roleplay reason. With them, there is a log line. An admin reviewing an incident looks for the advert, and its presence or absence settles most cases in seconds.
It also gives the victim a fraction of warning, which is the difference between being robbed and being shot in the back — and being shot in the back with no interaction is precisely the thing that makes an unmoderated DarkRP server unpleasant.
The practical rule: if you are about to do something to another player that they would object to, check whether the server wants an advert first. It is the second most common reason new players are banned, after NLR.
How to start
Pick a server with a long, specific rules page and visible admins, read the rules, connect at its peak hour, and spend the first twenty minutes as a Citizen doing nothing in particular.
It is a mode that rewards patience for about an hour and then makes sense all at once.
Common questions
- What happens if you return to where you died immediately?
- You will violate the New Life Rule (NLR). When you die, you forget everything from that life and cannot return to your death location for a set period, usually a few minutes. Breaking this rule stops raids from functioning and is a frequent cause of bans.
- Why do servers make players type an advert before committing crimes?
- It creates a verifiable chat log for administrators settling disputes. Requiring an advert turns hard-to-enforce rules into checkable logs, letting admins confirm there was a roleplay reason for the action while giving the victim a brief warning.
- Can players use multiple fading doors to secure a base?
- Almost every server restricts how many fading doors you can place in a sequence. Bases must remain enterable and raidable by competent players, so lining up too many fading doors to block a hallway violates building rules.
Published · 7 min read