FiveM Sollumz 2.8.2 Fixes UI Errors for Modders
FiveM Sollumz 2.8.2 addresses UI multi-select errors and rolls in v2.8.1 changes for texture workflows, asset export stability, and drawable mesh builders.
Mod developers preparing custom assets for FiveM servers have an updated toolchain. The fivem sollumz 2.8.2 release landed on GitHub via Sollumz/Sollumz as an immediate hotfix following the v2.8.1 feature release, correcting interface exceptions when multi-select lists appear inside Blender.
Combined with the features introduced in the immediate prior milestone, this update resolves significant memory faults, adds packed texture pipelines, and streamlines model optimization before assets are placed on a live FiveM server list.
UI Hotfix and Texture Pipeline Improvements
Release v2.8.2 explicitly corrects an issue where users encountered interface errors whenever multi-select menus were displayed. Alongside that fix, modders gain access to the texture processing tools introduced in v2.8.1.
Texture Packing and Import Modes
Modders can now export models with packed textures. Sollumz also introduces pack and extract modes during texture imports, preventing previous issues where writing external textures directly to an export folder caused export errors. For native exports, embedded textures are no longer copied by default.
Interface and Export Controls
Blender users will see several workflow repairs:
- The export interface no longer incorrectly displays the NATIVE format toggle as active when it cannot be used.
- Target format and version checks no longer crash if no selection has been made prior to running an export.
- Light gizmos are restricted to object mode to prevent accidental scene alterations.
Geometry, Shaders, and Asset Optimizations
Asset generation sees structural improvements across drawables (ydr), drawable dictionaries (ydd), and bounds files (ybn), expanding on past workflow adjustments like the FiveM Sollumz update reworks YMAP tooling.
Material Slots and Shaders
When exporting ydr files, identical duplicate material slots are merged automatically. The spec_decal shader generation bug has been addressed, and embedded flags are retained when converting shaders. When turning standard meshes into drawables, mesh scale values now carry across properly.
Performance and Geometry Builders
Large models export faster through targeted optimizations for single LOD collections containing numerous sub-models. Sollumz has also enhanced processing speeds across vertex builder exports and mesh builder imports, while preventing out-of-memory allocation crashes.
Archetypes and Collision Bounds
For ytyp definitions, entity sets now feature visibility toggling. Exports containing Spawn Point or Explosion extensions no longer fail. Cloth plane bounds calculations for ybn collisions have been corrected, and ydd assets can now be imported directly into Blender's Asset Library.
Server Administration and Deployment Requirements
Because Sollumz is a Blender content creation suite rather than an administrative resource, server operators do not need to install this update directly on their host machine. Tools like FiveM txAdmin 8.1.0 do not require configuration adjustments for Sollumz versions.
However, server builders must keep the following asset rules in mind:
- Broken Vehicle Glass Fixed: Vehicle models using yft formats where the glass texture blue channel was purely black no longer fail during shattermap creation.
- Script Overrides: If you invoke import or export operators through automated pipeline scripts, settings overrides now apply correctly instead of being skipped.
- Dependency Bumps: Modellers updating their environments must verify underlying libraries, as dependencies update to szio 1.1.0 and pymateria 0.1.1, alongside an improved upgrade workflow.
Player Impact on FiveM Servers
Players logging into FiveM servers will not download a different game client for this release. Any visible changes depend entirely on whether asset creators use the updated tools to re-export their custom maps, vehicles, or collision bounds.
When developers re-export assets using v2.8.2, players should see fewer rendering anomalies with glass breaking physics on custom vehicles, properly scaled drawable props, and fewer collision glitches involving cloth plane geometry.
Common questions
- What specific bug caused the Sollumz v2.8.2 hotfix?
- The v2.8.2 hotfix was pushed to resolve an error where the Blender user interface failed when multi-select lists were displayed.
- Do FiveM server hosts need to restart servers for Sollumz 2.8.2?
- No, Sollumz is a Blender add-on used to author models and collisions. It runs locally on developer workstations rather than on the live server host.
- Which core dependencies were updated alongside these changes?
- The package updates its dependencies to szio 1.1.0 and pymateria 0.1.1, alongside an improved dependency upgrade workflow.
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Published · 3 min read