Choosing which stats to show, and which to leave alone
Anything you rank, somebody will farm. What each common leaderboard actually rewards — and why private stats deliver most of the value.
Everything published under this tag, newest first.
Anything you rank, somebody will farm. What each common leaderboard actually rewards — and why private stats deliver most of the value.
Players on three continents are three small communities sharing an address. The arithmetic, the two honest strategies, and the signals to read.
Without one, every change reads as a fault. What changed and why, in short dated entries — and the reversal that earns the most trust.
Why servers need restarting at all, how to schedule one nobody notices, and the warning cadence that stops people losing work.
Waves have a shape. The instinctive responses address the symptom, and the expensive damage is social rather than technical.
The first admin you appoint is usually the person who asked, and that is the mistake. What to look for, and the mechanics that prevent most problems.
SQLite until it is not enough, MySQL after that. What plugins actually store, and the three failures that lose player data.
A date is the only thing that reliably brings lapsed players back. Picking the time, announcing it, running it, and what to write down afterwards.
Running a server for a group without hiding it from your friends. What a password does, what it does not, and the alternatives.
Not exotic attacks. Default passwords, exposed ports, unpatched panels and a plugin from a forum post. What to close, in order.
Logs are where every answer already is. What to grep for, which warnings matter, and why the last error is rarely the cause.
A repeatable method for finding what killed a server, starting with the three things that cause most crashes and are trivial to rule out.