Bedrock or Java: Which Minecraft Servers You Can Actually Join
Two editions, two ecosystems, and one of the most common reasons a server refuses to let someone in. Which is which, and what crossplay really costs.
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Two editions, two ecosystems, and one of the most common reasons a server refuses to let someone in. Which is which, and what crossplay really costs.
The largest and hardest section of any server list. What Minecraft server types mean, how to read a listing, and how to pick one that suits you.
Map rotations, the difference between what a server is playing and what it plays, and how to find the one running your map tonight.
The server browser remembers everywhere you have been. How to use history and favourites properly, and why they beat searching again.
Wipe schedules, modded versus vanilla, group limits and population size. The four decisions that determine whether a Rust server suits you.
Leaving matchmaking changes the rules, the admins and the social contract. What is better, what is worse, and what goes wrong in week one.
Two people online at 3am could be a small community or the last of forty. Five signals that separate a dying server from a quiet one, all visible up front.
Where the numbers come from, why an unmeasured hour is left empty rather than filled in, and the figures deliberately not published.
Bots, reserved slots, idle connections and a number sampled minutes ago. What the figure is, and the three ways it gets inflated.
Every server has a shape to its day, set by the timezone of the people who built it. Reading it opens up most of the directory.
A physics quirk from 2003 that became a discipline with its own maps, tiers and world records. What surf is, and where to start.
How FiveM differs from every other server on a list, what a framework decides about how you play, and how to pick from thousands of roleplay servers.