Finding the plugin conflict, without losing the evening
A server that worked yesterday and does not today is usually two plugins disagreeing. The bisect works — in the right order, on a copy.
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A server that worked yesterday and does not today is usually two plugins disagreeing. The bisect works — in the right order, on a copy.
A proxy solves two problems and introduces three. When it makes sense, the mistake that makes it pointless, and the cheaper things that solve most of it.
A server that is late rather than failing leaves no trace in the logs. How to establish the fact, read a profile, and name the guilty plugin in a minute.
Eight causes, ranked by how often they are the answer. Hardware is last, and the profiler in step two resolves most servers before you get there.
Giving a Minecraft server more memory usually makes it worse. Why the heap size is not a speed setting, and the numbers that work.
A game server simulates its world on one thread. The most expensive misunderstanding in hosting, and the measurement that settles it in a minute.
None of them is answered on the marketing page, and how readily a provider answers is itself the most reliable signal on the list.
Nothing you configure on the machine stops a flood. What is being sold, the four questions to ask a host, and the one thing you control.
A panel is a delegation tool, not an operations strategy. Which to use depends entirely on who else needs to touch the server.
One address in front of several machines, and one thing that takes it all down when it stops. What you gain, what you pay, when it is worth it.
The world and the configs are the easy part. The cron jobs, firewall rules and secrets are what surface a week later, when the old machine is already gone.
An honest comparison rather than a recommendation. Where each genuinely wins, and the games where the choice is made for you.