Recruiting Staff Without Ending Up With the Wrong People
The first admin you appoint is usually the person who asked, and that is the mistake. What to look for, and the mechanics that prevent most problems.
The first admin you appoint is usually the person who asked, and that is the mistake. What to look for, and the mechanics that prevent most problems.
A date is the only thing that reliably brings lapsed players back. Picking the time, announcing it, running it, and what to write down afterwards.
Every browser sorts by population and every new server has none. The threshold your game needs, and how to cross it more than once.
Most players decide in the first sixty seconds, and most servers spend their effort further down. What works, where it breaks, and what does not help.
Splitting a population is usually a mistake and occasionally the only fix. The arithmetic that decides it, and what it costs in moderation.
A week-by-week account of a new listing's first month: what normal looks like, which early numbers are noise, and when quiet means something is wrong.
An honest accounting of every channel a server owner is sold, and why retention sets the ceiling on all of them.
Voting works and nagging does not. Rewards that close the loop without corrupting the game, and why a vote share is a retention signal in disguise.