Saying no to a plugin request, without losing the person
Every community suggests more than any server can absorb. Why the default should be no, the questions worth asking, and how to decline well.
Everything published under this tag, newest first.
Every community suggests more than any server can absorb. Why the default should be no, the questions worth asking, and how to decline well.
A durable record and coverage while you sleep, against another system that breaks and a process now harder to change. When to adopt one.
You do not know what happened and cannot find out. Decide the policy before it arrives, because improvising is what communities argue about.
The default ending is an address that stops answering. Give notice, give them the world download, hold a last evening — or hand it over.
One place to report, a record so patterns are visible, more than one person who can act, and a reply to whoever bothered to tell you.
Races, levels and abilities bolted onto Counter-Strike, still busy after twenty years. What the races do, why it works, and what arriving is like.
Twelve to fifty euros a month, and a workload nobody prices. Why free is the default, and what selling perks changes about what your server is.
Wipe cycle, group cap, rates and raiding rules decide your experience more than the game does. How to read a survival listing, and when to join.
Mods are not plugins, the pack picks the loader, and the install is shorter than its reputation. How to join a modded server without losing an evening.
What a claim protects and what it quietly does not, how Towny differs from simple claims, and the six settings that cause every argument.
Mining a wall of stone until you can afford a better wall of stone. The purest progression loop in Minecraft, and the tuning that decides whether it works.
Session length and switching cost predict the workload better than genre does. Population threshold, cost, update cadence and tooling maturity.