Whitelisting, and who it keeps out
The most effective moderation tool and the most expensive one. The cost is your growth rate, and nobody evaluates that part.
The most effective moderation tool and the most expensive one. The cost is your growth rate, and nobody evaluates that part.
The only major game where the calendar is part of the config. Map wipes against blueprint wipes, and the decay setting that decides week two.
Servers rarely close; they run out of somebody who cares and break at the next thing needing a decision. The signals, and how handover works.
Every browser sorts by population and every new server has none. The threshold your game needs, and how to cross it more than once.
Most rank ladders feel excellent on day one and are dead scenery by day twenty. How to space rungs, what to gate, and how to tell if yours works.
Players are finding your server and leaving inside a minute. Here is the friction in the join, the spawn and the first session, in the order it hits them.
Whitelists keep a server civil, but a bad application form kills growth. Here is what to ask, what to cut, and how fast to reply.
GuidesDaily votes drive almost every server list ranking. Here is how the system works, how it gets abused, and what server owners can honestly do about it.