When a Minecraft proxy is the wrong answer
Velocity and BungeeCord solve one problem and bring three. The honest threshold for needing a proxy, and what it never fixes.
Practical game server guides: set up and configure a server, pick the right plugins and mods, cut lag, and grow a community that keeps coming back.
Velocity and BungeeCord solve one problem and bring three. The honest threshold for needing a proxy, and what it never fixes.
Fifteen lines that replace a screen session and a cron job, and the four of them that decide whether a crash loop is survivable.
Five packets decide your MOTD, your icon and your player count on every listing. Three common mysteries, solved by reading them.
Everyone pastes the same twenty arguments and nobody knows which one to change. What each part of Aikar's flags actually asks G1 to do.
Sixty entries, six that matter. Which lines change what players feel, which cost CPU, and which are folklore repeated from old forum posts.
Every community suggests more than any server can absorb. Why the default should be no, the questions worth asking, and how to decline well.
A durable record and coverage while you sleep, against another system that breaks and a process now harder to change. When to adopt one.
You do not know what happened and cannot find out. Decide the policy before it arrives, because improvising is what communities argue about.
The default ending is an address that stops answering. Give notice, give them the world download, hold a last evening — or hand it over.
One place to report, a record so patterns are visible, more than one person who can act, and a reply to whoever bothered to tell you.
Races, levels and abilities bolted onto Counter-Strike, still busy after twenty years. What the races do, why it works, and what arriving is like.
Twelve to fifty euros a month, and a workload nobody prices. Why free is the default, and what selling perks changes about what your server is.