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Running a game server on your own hardware

Free machine, real electricity, and an upload speed that is probably your ceiling. Where home hosting is right and where it quietly is not.

SweetMask · 6 min read

The machine under your desk can run a game server. Whether it should is a question about your electricity bill, your upload speed and your tolerance for being the person who has to be home when it breaks.

What it genuinely costs

The hardware is often free, in the sense that it is a computer you already own. Everything after that is not.

Electricity. A mid-range desktop idling with a game server on it draws somewhere between 60 and 120 watts, continuously. At 0.30 €/kWh that is roughly €13 to €26 a month, every month, forever. A repurposed gaming PC with a large GPU still installed is worse, because the card draws power even doing nothing.

That figure alone covers a competent VPS in most markets. It is the number people forget, because it does not arrive as a line item that says "game server".

Upload. This is usually the hard limit rather than the CPU. A server sends world state to every player continuously, and domestic connections are built the other way around — plenty of download, a fraction of it upload. A line advertised as 500/20 has 20 Mbps to serve with, and the arithmetic on what a server actually uses puts a busy 32-slot shooter well inside that, but a 64-slot one with custom content downloads on join is not comfortable.

Your time. A rented server that crashes at 2 a.m. is restarted by a watchdog you configured once. A home server that crashes at 2 a.m. is restarted by you, or it is down until morning.

The three things that break

Dynamic addresses. Domestic connections rotate their public IP, sometimes on a schedule, sometimes after any outage. When it rotates, every player's saved address is wrong and every directory is querying a stranger. Dynamic DNS solves it for players who connect by name and does not solve it for listings that stored an IP, which will show you offline until they resweep.

Double NAT. If your ISP puts you behind carrier-grade NAT — increasingly common, and universal on most mobile and some fibre products — you cannot port forward at all. There is no configuration that fixes this from your side. You need a public address from the ISP, which some will provide on request and some will not.

Power and internet outages. A rented server sits in a building with generators and multiple upstreams. Your house has neither. Every outage in your street is an outage for your community, and they are not brief.

Where it makes complete sense

None of the above is an argument that home hosting is wrong. It is an argument that it is wrong for some situations and right for others.

SituationHome hosting
Small private server for friendsExcellent. This is what it is for.
Testing configs before deployingExcellent, and free
A modded setup needing lots of RAM cheaplyOften the best value available
A public server you want listedPoor — addresses, uptime, upload
Anything with paying membersPoor — you have made a promise you cannot keep
Learning how any of this worksExcellent, and the fastest way

The dividing line is roughly whether strangers are relying on it. A world for six friends who all know you is a completely different obligation from a public listing that people find and expect to be there tomorrow.

Doing it properly if you are going to

Give the machine a static local address. A DHCP lease that renews to a different number silently breaks the port forward, days later, with no obvious cause.

Forward both ports. The game port and the query port, both UDP, and check whether your game uses different numbers for each — they very often do. A forwarded game port with a closed query port is a server nobody can find and everybody can join.

Do not run it on your daily machine. The server wants consistent CPU, and your machine wants to play games, compile things and go to sleep. Contention between the two is the most common cause of "the server lags when I'm home", which is exactly the wrong time for it to lag.

Isolate it on the network. A machine accepting connections from the internet should not be able to reach your NAS. A separate VLAN is the correct answer; a separate physical network is the easy one; the same flat network as everything you own is the one most people use and the one worth avoiding.

Back up somewhere else. A world file on the same disk as the server is not a backup, it is the thing you are backing up. The failure this protects against is the disk, and the disk takes both copies.

The hardware that actually matters

Game servers are mostly single-threaded. One core doing a tick as fast as possible beats sixteen cores doing it slowly, which inverts the usual instinct to buy core count. An older desktop with a high clock speed frequently outperforms a modern low-power machine with twice the threads — the reasoning is set out in what to look for in server hardware and it applies identically at home.

RAM is where home hosting wins outright. A modded Minecraft server wanting 16 GB is expensive to rent and free if you have the sticks. That is the single strongest argument for the approach.

Storage should be an SSD. Not for speed in play, which barely touches the disk, but for world saves and restarts — a large world writing to a spinning disk produces a visible stutter every autosave.

The honest comparison

For a public, listed, growing community, renting wins on every axis except cost of RAM, and the cost difference is smaller than it looks once electricity is counted. The tiers and what each actually gives you are worth reading against your specific game.

For a private server, a test instance, or a group of friends who will forgive an outage, home hosting is not a compromise. It is better: you own the files, nothing expires, and no provider decides your game is no longer supported.

The failure mode to avoid is drifting from the second into the first without noticing. A friends-only server that gets popular, gets listed, and acquires strangers who expect uptime has quietly become an obligation the connection was never sized for — and the moment that becomes visible is usually a weekend when it matters.

The short version

Free hardware, real electricity, and an upload speed that is probably your actual ceiling. Excellent for private servers, testing and cheap RAM; poor for anything public, because of addresses, outages and the fact that you are the on-call engineer.

If you do it, forward both ports, isolate the machine, back up off it, and be honest with yourself about which of those two categories your server is currently in.

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SweetMask

Published · 6 min read

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