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How to Install Wolfenstein: Enemy Territory and Join a Server

On Goldrush one team escorts a tank up a hill to blow open a bank, then carries two crates of gold down to a truck. It takes twelve minutes when it works.

SweetMask · 9 min read

There is a map called Goldrush where one team has to escort a tank up a hill to blow open a bank, then carry two crates of gold back down to a truck. It takes about twelve minutes when it works. It has been played, more or less continuously, since 2003.

Wolfenstein: Enemy Territory is free. Not free-to-play with a shop — free, as in it was released at no cost after the paid single-player half was cancelled, and it has stayed that way for over twenty years. That fact plus a genuinely good objective design is why a class-based shooter from the year of the first iPod still has communities running servers for it.

Listings for it collect on the Enemy Territory hub, and the servers you find will belong to communities rather than to hosting companies. The Dutch and Polish scenes are the largest of them. German and Finnish clans are close behind, and several of these communities have been running the same address for longer than some of their players have been alive.

What makes it different from every other WWII shooter

Two things, and the first one is the objective structure.

Enemy Territory maps are not symmetrical arenas with a flag at each end. They are a sequence of gates. One team attacks and one defends, and the attackers have to complete several objectives in a fixed order — blow a wall, build a bridge, steal a document, escort a vehicle — while the defenders try to run the clock out. Each objective completed pushes the spawn points forward, so the map physically changes shape as the round progresses.

The second is that dying is not the end of your involvement in a fight.

Classes, and the one everybody underrates

Five classes, and the game is close to unplayable if a team picks them badly.

Medic revives the dead. Not "heals the wounded" — the dead. A downed player lies there for a few seconds before they have to give up and respawn, and a medic who reaches them puts them straight back into the fight where they fell. Half the population of any public server plays medic, which is both a joke and correct.

Engineer is the one that wins rounds. Engineers build the objectives, repair them, plant the explosives that destroy the enemy's, and lay mines. A team of ten with no engineers cannot complete a single map in the game. If you are new and want to matter, play engineer.

Field ops hands out ammunition and calls in artillery and air strikes. The ammunition is the important half. Everyone else runs dry.

Covert ops takes a uniform off an enemy corpse and walks through their lines wearing it, which works far more than it has any right to. They also carry a scoped rifle and can see the mines everyone else walks into. Their satchel charge is the answer to an objective too well defended to reach any other way.

Soldier carries the heavy weapons — the flamethrower, the rocket launcher, the mounted machine gun, the mortar. A deployed machine gun covering a corridor on Oasis is a genuine problem and the answer is almost always a covert ops going round the side.

Skill levels rise as you play, unlocking small improvements within each class. On most servers this resets on a map or campaign change, which keeps the advantage from compounding.

Six maps that never left

The stock rotation is six maps. Battery. Fuel Dump. Goldrush. Oasis. Radar. Railgun. They are still the most played maps in the game and there is not a bad one among them, which is a claim you cannot make about many shooters.

Beyond those, the custom map scene is enormous and much of it is excellent. Adlernest and Supply Depot come up most often on competitive and public servers alike. Braundorf and Frostbite are not far behind. If a server's rotation is full of names you do not recognise, that is normal, and it is one of the better things about the game.

Campaigns and stopwatch

Two structures sit on top of the maps and it is worth knowing which one you have joined.

Campaign mode chains several maps together. Teams swap sides between them, experience carries across the whole sequence, and the campaign ends with an overall winner rather than a per-map one. This is what most public servers run.

Stopwatch is the competitive format. Both teams attack the same map, one after the other, and the team that completes the objectives faster wins. If the first team fails to finish, the second only has to finish at all. It is a clean, brutal format and it is what organised six-a-side matches have used since the game came out.

Custom maps download on join, over the game connection, at the speed you would expect from an engine of this age. This happens once per map, not once per session.

Getting it running on a modern machine

The original release is a 2003 Windows program and it behaves like one. It predates widescreen monitors and every convention about how a game ought to handle a display, and it was not written with any current operating system in mind.

The community solved this. There is an open-source continuation of the engine — built from the source code id Software released — that fixes compatibility, handles modern resolutions properly, and connects to the same servers everyone else is on. That is how most people play the game now, and it is a far less painful starting point than the original files plus a stack of compatibility settings.

Whichever route you take, expect a small download. This is a game from an era when the whole thing fitted comfortably on a CD.

The console

Open it with the tilde key. You will need it for connecting to servers by address and for the handful of settings that are not exposed in the menus.

id Tech 3 consoles expect a leading slash on commands. Typing connect without one sometimes works and sometimes says the word back to you; with a / in front it always works. Learn it as a slash command and you will never wonder.

Connecting to a server

The in-game browser is under the multiplayer menu. Refresh it, wait, and sort by ping rather than by player count.

Direct connection is the other route and it is the one that keeps working when master server infrastructure for a twenty-year-old game does not:

/connect 192.0.2.10:27960

That port is the id Tech 3 default and it is an example rather than a promise. Any community running more than one server has given the others something else, so copy the full address from a listing instead of typing the address and hoping. A missing port is the most common reason a direct connect appears to do nothing.

Then favourite it. The population in this game is concentrated on a small number of long-running community servers, each with its own regulars and its own peak hours, and the difference between "there is nobody playing" and "there are forty people playing" is usually just knowing which three addresses to check. Our guide to finding servers worth playing on is largely about developing exactly that habit.

Server mods change the game substantially

Nearly every populated server runs a modification rather than the stock ruleset, and the differences are not cosmetic.

Some add levelling that persists across sessions, extra weapons, and shop menus. Some strip everything back to a competitive ruleset with no persistence at all, which is what organised matches have always used. Some sit in between, with quality-of-life fixes and an administration system and nothing else.

The practical effect is that two servers running Goldrush can feel like two different games. One will have you at maximum skill levels within an hour; the other will reset you every map. Read the server's own description and its message of the day before deciding something is broken.

Administration commands are typically typed into chat and start with a punctuation mark that varies by mod. If the server has a rules page, it will say which.

Things worth knowing early

Movement is a skill here. This engine rewards strafe-jumping, and on some servers there are people who move around the map at speeds you will not believe are legitimate. They are. There is an entire sub-community built around the movement alone.

Panzerfaust rage is real. The rocket launcher in a crowded corridor is loathed, and many servers limit how many soldiers can carry one at once.

Play the objective. The scoreboard rewards it and the game is built around it. A round spent hunting kills while nobody builds the bridge is a round your team loses.

Voice matters less than you would think. The objective structure does most of the coordinating for you, which is part of why the game still works on a public server full of strangers.

Running one is free, which is the point

The game costs nothing and it shipped with a dedicated server. That combination is the whole reason it is still alive, and it means starting your own is a genuinely small undertaking.

A server here is a program, a configuration file and a mod folder. The configuration sets the map rotation, the player limit and the administrative passwords. The mod folder decides what game people are actually playing when they arrive. Custom maps drop in and are sent to players on join.

The machine requirements are trivial by any modern standard — this is a game built for hardware two decades dead, and a small rented box will hold a full server without noticing. Our breakdown of what hosting costs will look generous applied to a game this light, and choosing a slot count matters more than the hardware does. Enemy Territory maps are built around specific team sizes, and a server with far too many slots produces a scrum rather than a game.

The difficult part is not technical. A new server in a twenty-year-old game is competing with communities that have had the same regulars since before some of them could drive, and the diagnosis in why nobody joins your server applies with particular force here.

Problems

It will not start on a modern system. Use the maintained engine continuation rather than fighting the 2003 executable.

The server list is empty. Refresh repeatedly. Then try a direct connection to a known address, which bypasses the list entirely.

Stuck downloading a map. Custom content over the game connection. It finishes.

Kicked for a mod or version mismatch. The server is running something your client does not have. The server's own community will tell you what.

Everything looks stretched. A 2003 game and a widescreen monitor. The maintained engine handles this properly; the original does not.

The neighbours

Enemy Territory started life as multiplayer content for a Wolfenstein game, so the Wolfenstein listings are the obvious first stop if the setting appeals. Enemy Territory: Quake Wars is the same studio's follow-up with a science-fiction skin and vehicles.

The engine underneath is shared with a lot of good company. Quake III Arena is the purest version of it, Urban Terror is the tactical mod that went standalone, and Soldier of Fortune II is the other shooter of that generation with a stubborn community.

For the same war from a different direction, Call of Duty 2 and Day of Defeat are both still running, and both share this game's instinct that a WWII shooter should be about a position rather than a scoreline.

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JoinGG is a live directory of community game servers. Every listing is queried directly every fifteen minutes, so the player count you see was measured rather than reported by its owner, and each one carries a copyable connect address. Wolfenstein: Enemy Territory servers are listed here, and every game on the site has its own hub. Player counts across every game are on the statistics page.

Common questions

Why do custom map downloads take so long when joining a server?
Custom maps download directly over the game connection at speeds typical for an engine from 2003. This process takes time, but it only happens once per map rather than once per session.
Which class should beginners choose to contribute immediately?
Play the engineer class if you are new and want to matter. Engineers win rounds by constructing and repairing required objectives, planting explosives to destroy enemy objectives, and placing defensive landmines.
Tags
wolfenstein: enemy territoryetid techdedicated serverscommunity serversserver browsermods
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SweetMask

Published · 9 min read

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