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How to Install V Rising and Join a Server

The sun will kill you on your first day. Not slowly, not as a warning, and not in the way that games usually mean when they say an environment is hostile.

SweetMask · 9 min read

The sun will kill you on your first day. Not slowly, not as a warning, and not in the way that games usually mean when they say an environment is hostile. You walk into a patch of open ground, you start burning, and you have a few seconds to get back into shade before you are a pile of ash on a road.

Every route you take in V Rising is therefore drawn along the shadows. Trees, buildings, cliffs, the north side of anything. You learn to read a map as a network of covered paths with lethal gaps between them, and about two hours in you stop noticing you are doing it.

V Rising is a vampire survival game played from above — part action RPG, part base builder, and built around servers rather than around a single-player save. Listings for it collect on the game's hub.

What you need

  • A Steam account
  • V Rising, which is a paid game
  • A moderate amount of disk space
  • A decision about what kind of server you want, which matters more than any of the above

Making the account is its own small job — our Steam guide covers it.

That last point is the one people skip and then regret. The server type does not adjust the difficulty of a game you have already chosen. It determines what game you are playing.

Blood is the whole system

Most survival games have a hunger bar you fill with whatever is nearest. This one turns feeding into the central mechanic, and it is the best idea in the game.

Every creature and every human carries a blood type — worker, warrior, rogue, brute, scholar, creature — and feeding on them gives you a lasting buff tied to that type. Warrior blood makes you better in a fight. Rogue blood makes you faster and more precise. Worker blood makes you gather resources faster, which sounds boring and is what you actually want for a long evening of building.

Quality matters too. A weak specimen gives you a weak version of the buff. A strong one gives you something worth going out of your way for, and you will find yourself walking past three easy targets because you saw somebody better across the field.

The consequence is that eating is a decision rather than a chore. You are not topping up a meter. You are choosing which version of yourself to be for the next while, and the choice changes depending on whether you are about to fight a boss or spend two hours moving stone.

V Blood, and the shape of progression

Progress comes from hunting specific named enemies rather than from grinding a level bar.

You use an altar in your castle to track a target, walk out to find them, and beat them. Their blood gives you abilities, recipes and access to the next tier of everything. Alpha the Wolf is one of the first and teaches you that the dodge is not decoration. Keely the Frost Archer punishes standing still. Rufus the Foreman brings friends. Much further along, Tristan the Vampire Hunter comes looking for you rather than the other way round, and Solarus the Immaculate is a wall a great many players have bounced off.

At the end of it is Dracula, which is exactly the correct destination for this game.

The structure this produces is unusually clear for a survival game. There is always a specific named thing to go and do next, it is written down, and you know whether you are ready for it. Games in this genre usually leave you wandering around wondering what the point is by hour twenty. This one does not.

Castles, and the thing that will catch you out

You place a castle heart and build around it. The castle gives you crafting stations, storage, a coffin to sleep in, and protection from the sun.

The heart consumes blood essence to stay powered. Let it run empty and the castle begins to decay, and a decayed castle eventually stops being yours. This is not a punishment for bad play so much as a rule about attendance: a castle is something you maintain, and a player who disappears for a fortnight comes back to a problem.

How harsh that rule is depends entirely on the server's configuration, which is the first thing to check before you commit to building somewhere.

Servants are the other half of the castle. You convert humans, they live in your castle, and you send them out on hunts that bring back materials and blood while you are doing something else. It is an idle layer bolted onto an action game and it works far better than it has any right to.

PvP or PvE — decide before you join

This is the decision that defines your experience, and switching later means starting again.

PvE servers remove player combat. You build, you hunt bosses, you co-operate. The threat model is the world and the clock rather than other people, and it is the right choice for anybody who wants to enjoy the progression without an audience.

PvP servers allow players to fight and, more importantly, allow castles to be raided. Somebody can break into the place you spent forty hours building and take what is inside it. Whether that sounds thrilling or appalling is the actual question you are answering.

Raiding is usually restricted to scheduled windows rather than being available at all hours, so that people do not lose everything while asleep. That schedule is a server setting, it varies enormously, and it is the single most important line in any PvP server's description. Read it before you build anything you care about.

There are middle grounds — servers that allow player combat but not raiding, or that restrict raiding to specific clans or times. The descriptions matter, and a server that has thought carefully about its settings usually says so at length.

Clans and server size

You can group into a clan, share a castle, and progress together. The maximum clan size is a server setting, and it has more effect on the game's balance than almost anything else.

A server with a large clan limit rewards organised groups and makes solo play difficult on the PvP side. A server with a small limit, or one that forbids clans entirely, produces a completely different social game. Neither is better and both attract different people, which is exactly why the setting exists.

If you are running a server for a group, how many slots to buy is worth reading first. The instinct is to open far more than you need, and a half-empty server feels considerably worse than a full small one.

Wipes are a feature here

Private servers in this genre reset on a schedule, and this is worth understanding rather than being surprised by.

A server that never wipes ends up with a handful of established players who have everything, in castles nobody can touch, and no realistic entry point for anybody new. A server that wipes on a known schedule gives everyone the same starting line periodically and keeps a population turning over.

The mechanics are the same ones the Rust community worked out years ago, and the reasoning transfers directly. Our piece on choosing a wipe schedule as a solo player covers how the timing changes who can realistically compete, and what a force wipe does to a small server covers the other side of it.

Check the wipe schedule before you join. Building a castle two days before a reset is a specific kind of disappointment.

Connecting

The in-game server browser is the main route and it is better than most. Filters for official and private servers, for PvP and PvE, for region, plus a search field that finds a server by name.

Use the region filter properly. This is a game with real-time combat where dodging matters, and a distant server will make you worse at it in ways you will blame on yourself.

Picking the server before you open the browser is the better habit. The listings on the hub carry the settings that actually determine what the server is, and searching for a name you have already chosen beats scrolling a list that tells you very little.

Where you have been given a direct address, the browser accepts one. Take the whole thing including the port — a host running several worlds on one machine has moved most of them off the default, and an address without its port fails in a way indistinguishable from the server being offline.

Mods, where a server uses them, are handled through a loader that installs into the game's own folder rather than through the store platform. A server running mods will say which ones and where to get them. Follow the server's own instructions on this rather than a general guide, because a version mismatch between your loader and the server's is the usual cause of a connection that fails without explaining itself.

Running one for a group

The dedicated server software is distributed through Steam alongside the game, and hosting for a small group is not difficult.

The decisions worth making deliberately are the ones above: PvP or PvE, clan size, raid windows, decay rate, and the wipe schedule. Those settings are your server's personality, and a group that discusses them for twenty minutes at the start avoids most of the arguments that end friend-group servers.

What hosting costs covers the money, and where to host it covers picking a region — which matters here more than in a slow survival game, because the combat is real-time and unforgiving about latency.

If the server is going to be a long-running one with a public element, think about who gets in before you open the gates. A PvP server with an established population attracts people who will join specifically to ruin it. Running a whitelist people actually apply to is the guide to doing that without making the application process so tedious that nobody bothers.

Problems you will actually hit

You keep dying to the sun. Everybody does. Learn the shade routes, and remember that the safe path is rarely the direct one.

A boss is destroying you. Your gear tier is behind. There is no shame in going back and doing an easier target first — the game gates progression by equipment rather than by a level number, and it does not stop you attempting something you cannot survive.

Your castle decayed while you were away. Blood essence ran out. Check the server's decay settings, and keep the heart fed before a break.

Somebody raided you. You are on a PvP server. Check the raid window in the server description, build with the layout in mind rather than for aesthetics, and keep the valuable things somewhere unhelpful.

The server you liked has reset. Wipe schedule. This is normal and it is published in advance.

If this is your kind of game

The closest neighbour is Valheim, which shares the structure almost exactly — a group, a server, bosses in a known order, and a base everybody argues about the placement of. Conan Exiles is the other obvious one, with a harsher PvP culture and a similar building system.

Rust is where the raid-and-wipe model came from and remains the deepest version of it, though it is considerably less forgiving. 7 Days to Die and Palworld both run on dedicated servers with the same set of decisions to make about who gets in and how often everything resets.

For the overhead perspective specifically rather than the vampires, Core Keeper and Project Zomboid both look down on the world and both build their multiplayer around a world that persists between sessions.

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JoinGG is a live directory of community game servers. Every listing is queried directly every fifteen minutes, so the player count you see was measured rather than reported by its owner, and each one carries a copyable connect address. V Rising servers are listed here, and every game on the site has its own hub. Player counts across every game are on the statistics page.

Common questions

What happens when your castle heart runs out of blood essence?
Your castle begins to decay when the castle heart runs empty of blood essence. Over time, an empty, decayed castle will eventually stop belonging to you.
How do you unlock new crafting recipes and abilities?
You unlock abilities and recipes by tracking down and defeating specific named enemies called V Blood bosses. An altar inside your castle lets you track each target to obtain their blood.
Why does a direct server address fail to connect?
An address without its port often causes direct connections to fail in a way that looks like the server is offline. Additionally, a mismatch between your mod loader version and the server's version can cause connection failures.
Tags
v risingvrisingdedicated serversserver browserco-oppvpsurvival
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SweetMask

Published · 9 min read

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