JoinGG

How to Install Mordhau and Join a Server

You will be killed by somebody who appeared to miss. The swing passed your face, you stepped back, and it hit anyway, because they turned mid-swing.

SweetMask · 9 min read

You will be killed by somebody who appeared to miss.

The swing came in, you saw it pass in front of your face, you stepped back — and it hit you anyway, because the person holding the sword was turning their whole body during the swing to change where and when the blade arrived. That is called a drag, it is entirely intentional, and it is the point at which most new Mordhau players decide the game is either broken or the most interesting melee system anybody has built.

It is the second one. Listings collect on the hub, and this guide is about getting to a server where the population matches what you actually want, because Mordhau's servers differ from each other more than most games' do.

What the combat actually is

Every attack has a direction. You swing from a side, from overhead, or you stab, and the direction is chosen by where you move the mouse as you commit.

Every attack can be parried, and parrying correctly requires facing the incoming attack. Parry into the wrong side and the sword goes through you.

On top of that sits a set of techniques that turn a simple system into a deep one:

Chambering is parrying by attacking into the incoming strike from the same direction. Get it right and you cancel their attack and keep your own.

Morphing is changing an attack mid-swing into a different one, which makes reading the direction unreliable.

Feinting is cancelling an attack before it lands to draw out a parry.

Dragging and accelerating is manipulating the swing's timing by moving your body during it, so an attack lands earlier or later than the animation suggests.

Put those together and a fight between two competent players is a conversation about timing conducted with polearms. It is closer to a fighting game than to a shooter, and the learning curve is genuinely steep in the first ten hours.

The good news: the fundamentals carry a long way. Face your opponent, parry the direction you can see, and do not swing wildly in a crowd. That gets you a functional player. Everything above is refinement.

The modes decide what game you are playing

Picking a server means picking a mode, and Mordhau's modes are not variations on a theme.

Frontline is the big one. Dozens of players a side, an objective chain that pushes back and forth, siege equipment, horses on some maps, and complete chaos. Individual skill matters less here than in any other mode because you will be hit by things you never saw.

Invasion is attack and defend across a sequence of objectives, which gives the chaos a direction.

Skirmish removes respawning. Rounds are short, deaths are permanent for that round, and the last people alive fight it out. This is where people who like the combat system go.

Duel is one against one, and it is where the combat is actually explored properly.

Horde is co-operative, against waves of AI, and it is the friendliest place to learn a weapon without another human punishing every mistake.

Battle Royale exists and has a small following.

A new player joining a full Frontline server as their first experience will conclude the game is a mess. It is a mess. That is the appeal of that specific mode and it is a terrible teacher.

Duel servers, and the etiquette

This is the part that surprises people, and it is the best thing about the community.

Duel servers are populated by people who are there to fight one at a time. There is an etiquette, it is unwritten, and it is enforced socially with total consistency:

You bow to accept a duel. Somebody bows at you, you bow back, and the fight starts. It works because everybody does it.

You do not interrupt a fight in progress. Two people duelling are off-limits. Walking into somebody else's duel and hitting a distracted opponent marks you immediately as somebody who does not know where they are.

You wait your turn. There is a queue, it is informal, and it functions.

The result is a server full of strangers running a structured tournament without any code enforcing it. If you want to actually learn the combat system, duel servers are where that happens, and the regulars are usually happy to explain what they just did to you.

The same instinct exists in other games — Jedi Academy duel servers have almost identical conventions, right down to the bow — and it appears wherever a game has a good one-on-one fight and a community that wants to practise it.

Archers

The community's attitude to bows is hostile, loudly and constantly, and you should know this before you take one.

An archer on a Frontline server contributes by hitting people who are busy fighting somebody else. That is a legitimate strategy and it is also deeply unpopular with the person who was about to win a swordfight. Expect to be told about it.

Some servers ban ranged weapons outright. Duel servers universally do, by convention if not by configuration.

Loadouts

You build a mercenary rather than picking a class. Points buy armour, weapons and perks, and the total is capped.

The trade-off is honest. Heavy armour absorbs more and slows you down, which matters enormously in a game where movement is half of defence. A lightly armoured player with a fast weapon and good footwork beats a heavily armoured one who cannot reposition.

Weapons differ in reach, speed and damage, and reach is more important than new players expect. A long weapon controls space. A short one has to earn its way in.

Do not spend the first evening optimising this. Take something with reasonable reach, learn to parry, and revisit the loadout when you know what you keep dying to.

Getting it and joining a server

Mordhau is a paid game on Steam. Install it in the ordinary way; it is a modern Unreal Engine title with the hardware demands you would expect from 2019.

The server browser is in-game and it is a proper one — filters, a favourites list, and enough information to tell what you are joining before you commit. Learn it early rather than clicking the quick-play option, because quick play will put you in whatever has space and space is usually in the mode you did not want.

Filter on mode first. Then on population. A Frontline server at a third full plays nothing like a full one, and a duel server with four people is a different evening from one with twenty.

Take the address if a community gives you one directly. The port travels with it — a host running several Mordhau servers on one machine has moved most of them off whatever the default is, and an address without its port looks exactly like an offline server.

Favourite the servers you like on the first evening. Mordhau's population is concentrated on a limited number of well-run community servers, and finding a particular one again through a fresh browser query is more tedious than it needs to be.

Latency matters more here than in a shooter

This is worth its own note. In a game decided by parry timing measured in fractions of a second, a bad connection is not a mild disadvantage — it changes whether your inputs land in the window they were aimed at.

Play on servers near you. The difference between a local server and one across an ocean is obvious within a round, in a way it is not in games with more forgiving timing. Our explanation of tick rate covers the server side of the same problem, and both halves matter in a melee game.

The honest bit about population

Mordhau's population is a long way below its 2019 peak. That is the normal arc for a game of this kind and it is not the same as being dead.

What it means practically:

The population is concentrated. A handful of well-run servers hold most of the players, in a handful of regions. Outside those, the browser is thin.

Prime time is real. European and North American evenings are full. Other hours are not, and judging the game by an afternoon visit gives you a wrong answer.

Community servers carry it. The servers still busy are busy because somebody administrates them and a group of regulars turn up. That relationship is the game's actual infrastructure, and our piece on why nobody joins your server explains the dynamic from the owner's side.

Our guide to finding good game servers covers reading a browser for maintained servers rather than abandoned ones, which matters far more in a game with forty servers than in one with four thousand.

The first evening, concretely

Play Horde or a quiet duel server first. Not Frontline. You need to understand what a parry feels like before you can survive a battle with sixty other people in it.

Learn one weapon properly rather than sampling everything. The techniques transfer between weapons but the timings do not, and a player who knows one weapon's reach is more dangerous than one who has tried them all.

Watch what kills you. Mordhau deaths are legible if you pay attention — you were hit from a direction you did not parry, or by an attack whose timing you misread. Both are fixable.

And expect to lose for a while. This is a game where a hundred hours of practice is visible in every exchange, and there is no matchmaking system hiding that from you. The compensation is that the improvement is also visible, week on week, in a way that very few multiplayer games still offer.

Problems you will actually hit

Every parry fails. You are parrying the wrong direction, or parrying too early. Parry timing is more forgiving than people assume; parry direction is not.

Somebody kills you with a swing that looked like a miss. A drag. It is the technique described at the top of this page, it is legitimate, and the counter is to stop parrying on the animation and start parrying on the timing.

You are being killed by teammates in Frontline. Friendly fire is on, and in a mode with sixty people swinging polearms it is constant. Standing directly behind somebody who is attacking is how it happens.

A duel server kicked you. You broke one of the conventions. They are unwritten and they are enforced, and the fix is to watch for a few minutes before joining in.

The browser shows nothing worth joining. Wrong hour, or wrong region filter. Check again in the evening before writing the game off.

If you want something adjacent

Nothing else does directional melee at this depth with servers you can pick. That is stated plainly because it is true.

For medieval combat in a persistent world rather than a match, Conan Exiles and Myth of Empires both run community servers with building and territory attached, and both have combat that is shallower by design because it is not the whole game.

For the duel-server culture specifically, Jedi Academy is the older tradition and still holds it.

And for large-scale objective fighting where positioning matters more than individual mechanics, Hell Let Loose and BattleBit Remastered both scratch the Frontline itch with firearms instead of poleaxes.

<!-- joingg-footer -->

---

JoinGG is a live directory of community game servers. Every listing is queried directly every fifteen minutes, so the player count you see was measured rather than reported by its owner, and each one carries a copyable connect address. Mordhau servers are listed here, and every game on the site has its own hub. Player counts across every game are on the statistics page.

Common questions

Why does a direct server IP address appear offline when trying to connect?
An address without its port looks offline if the host shifted the server off the default port. Hosts running several servers on one machine move most of them away from the default, so you must include the port.
Which game mode is best for practicing mechanics without fighting other humans?
Horde mode is the friendliest place to learn weapons against waves of AI enemies. It allows you to practice fundamentals without human opponents punishing every mistake.
What causes all of your parries to fail during combat?
You are either parrying too early or facing the wrong direction. Parrying correctly strictly requires facing the incoming attack, as parrying into the wrong side allows the weapon to pass right through you.
Tags
mordhauunreal enginecommunity serversserver browserco-op
Share

SweetMask

Published · 9 min read

All articles

Keep reading