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Eco Hotfix 14.1.1 Fixes Bank Exploit for Server Hosts

Eco hotfix 14.1.1 resolves a serious bank account exploit, fixes boot crashes during claim stake initialization, and updates ModKit video tools.

SweetMask · 3 min read

Strange Loop Games has shipped Eco Hotfix 14.1.1, addressing critical security flaws and engine stability issues across multiplayer communities. The release, announced via Steam community news, focuses heavily on closing an exploit that directly affected currency systems, stopping boot-phase world generation crashes, and providing mod creators with refined tools for maps and prefabs.

For administrators running an active community, updating to the latest build closes several disruptive vulnerabilities that could destabilise player-driven economies.

Server Security and Crash Fixes in Eco Hotfix 14.1.1

Resolving the Bank Account Vulnerability

The most critical fix in this release addresses an exploit that permitted bad actors to alter bank account records on dedicated servers. Because currency and trade underpin governance and progress in Eco, unpatched servers faced severe economic disruption from unauthorized financial modifications. Applying the update shuts down this attack vector.

Preventing Settlement Boot Crashes

Administrators who run multiple community additions frequently deal with order-dependent initialization bugs. The patch remedies a severe server crash that triggered during startup while the world initialized settlement claim stakes. The issue specifically occurred based on plugin load sequences, meaning certain combinations of add-ons would prevent a world save from booting altogether.

ModKit Additions and Modded Item Fixes

Mod developers receive several targeted additions and interface corrections in this release.

Minimap Fog and Synced Video

  • Chunk-Based Minimap Fog: Creators can now hide specific chunks from both the in-game minimap and the Web UI map overview. These zones display as flat fog with ordinary chunk data hidden from players.
  • Synced Video Player: A newly introduced script inside the ModKit lets mods stream synchronized video across multiple clients, supporting either a collective pause or individual local pausing per viewer.

Placement and Prefab Adjustments

Previous builds contained multiple glitches concerning modded items and interactive objects. Custom food items now correctly show shelf life tooltips and render their 3D models when placed onto surfaces. Modded plants that previously refused player interaction have been fixed. Additionally, objects lacking defined occupancy sizes no longer fail placement silently; they default to a 1x1x1 volume while the engine logs a prefab error, and offset shadow outlines caused by off-origin prefabs have been corrected. UI controls linked to server-only view properties also properly dispatch values instead of throwing silent errors.

Host Checklist: Upgrading Your Community Server

Applying this hotfix requires a standard server binary update and restart. Because the patch resolves an active bank exploit and addresses boot crashes involving settlement claim stakes, server operators should deploy it before resuming regular gameplay.

Check your server console logs upon restart. If you run custom world object prefabs that lacked occupancy boundaries, watch for new warnings highlighting those specific assets. Communities seeking to draw new players after stabilizing their world economy can list their games on the eco server list to gain visibility, or explore ways to advertise on a game server list during major wipe cycles. Players on your host who run into client installation issues can refer to our guide on how to download and install Steam to verify client integrity.

Visual Improvements Noticeable to Players

Players logging into an updated server will immediately spot improvements to the environment and world rendering:

  • Dynamic Crop Growth: Crops and plants now visibly change size as they mature in real time, rather than updating only when players leave and reload the surrounding chunk.
  • Distant Landscape Rendering: Trees placed across far terrain render properly rather than vanishing from sight.
  • Terrain Occlusion: Distant terrain can no longer clip through foreground terrain that has already loaded into the client view.

Common questions

What happens if a modded prefab lacks defined occupancy sizes?
The object now defaults to a 1x1x1 volume instead of failing placement silently. Server hosts will also see the engine log a prefab error and warning in the console highlighting the specific asset.
Why were certain servers crashing during the boot phase?
Servers were crashing during startup while initializing settlement claim stakes due to specific plugin load sequences. Applying Eco Hotfix 14.1.1 resolves this initialization bug across combinations of community add-ons.
How can mod creators conceal specific world areas from the Web UI map overview?
Creators can apply chunk-based minimap fog introduced in the updated ModKit. This feature hides selected chunks from both the in-game minimap and the Web UI map, displaying them to players as flat fog.
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SweetMask

Published · 3 min read

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